Octane Render 1.022 beta2.2 released [OBSOLETE]

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
Post Reply
john
Licensed Customer
Posts: 29
Joined: Thu Jan 28, 2010 8:02 pm

Post Posted: Fri May 28, 2010 2:22 pm
Re: Octane Render 1.022 beta2.2 released (Recommended/Stable)
john wrote:
Overall, this is the fastest, most stable version, but I have twice gotten the error message below. I can choose "ignore" and continue working without a crash.


can you reproduce it with a procedure ?

Radiance
So far, I haven't been able to reproduce it, and I'm not sure precisely what I did prior to the most recent occurrence. At first, it happened whenever I changed from direct lighting to pathtracing. Hitting "abort" or "retry" then crashed Octane. The third time, I hit ignore and it stopped happening when I switched kernels. This last message occurred when I was loading unloading an image texture.

I hope that helps. If it occurs again, I'll try to retrace my steps a little more carefully. As always, thanks for your prompt reply.
Windows 8.1 64, 32GB, i7-4770K, MSI GTX 770 4GB
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

For the bad bugs I encountered while attempting to render an animation with an animated character (already done with success in RC2 with previous export script version), It seems related to the way objects are selected : I have chosen to not use Hidden objects instead of using Selected objects, and I have been able to render my character animation. So, the problem seems to be due to the Exporter.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

A little material problem.

Guidline:
if illum = 1 and (Ks = black OR ns < 1.f (or not given))
-> diffuse material

Code: Select all

newmtl Scene_Material
Ka 0 0 0
Kd 1 0 0
Ks 1 1 1
d 1
illum 2

newmtl Material
Ka 0.3 0.3 0.3
Kd 0.7 0.7 0.7
Ks 1 1 1
d 1
illum 2
You do not have the required permissions to view the files attached to this post.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

that's very strange indeed.
can you try setting the diffuse to 1 1 1 instead of 1 0 0 ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

radiance wrote:that's very strange indeed.
can you try setting the diffuse to 1 1 1 instead of 1 0 0 ?

Radiance
Yes, when i at home, maybe 22:00

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

I have try it but no change...
First is diffuse, second glossy.
I have also seen that the first has ever checked smooth, the following not.
Ever the same, Octane 1.02 beta 2 till 1.022...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Have try something...

diffuse:

Code: Select all

newmtl Material
Ka 0.3 0.3 0.3
Kd 0.7 0.7 0.7
Ks 0 0 0
d 1 or Tr 1
illum 2

or

newmtl Material
Ka 0.3 0.3 0.3
Kd 0.7 0.7 0.7
Ks 1 1 1
Ns 0.500000
d 1 or Tr 1
illum 2
Also is diffuse when Ks 0 0 0 or Ns < 1.0f and given.
illum seems not be used.

Change you it in Octane or should i change it in my exporter?

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

face wrote:Have try something...

diffuse:

Code: Select all

newmtl Material
Ka 0.3 0.3 0.3
Kd 0.7 0.7 0.7
Ks 0 0 0
d 1 or Tr 1
illum 2

or

newmtl Material
Ka 0.3 0.3 0.3
Kd 0.7 0.7 0.7
Ks 1 1 1
Ns 0.500000
d 1 or Tr 1
illum 2
Also is diffuse when Ks 0 0 0 or Ns < 1.0f and given.
illum seems not be used.

Change you it in Octane or should i change it in my exporter?

face

I'll investigate this on monday, i'm currently flooded with license purchases...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Ok, i change it in the plugin, should be lesser work for me and i can change it back when it works as in the guidline.

Half price, i know ;)


face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Still another problem.
When i load a obj with textures in Octane, then i don´t know which parameter is which texture.
Or you know, which parameter is the texture lower_eyelash.jpg"?
I think it should be enough, when is see the texturefile beside the "Load new file" button and the parameter is ever shown.
So i can allocate the file to the parameter.

Maybe a icon on the right side that the parameter has a texture, like the linear/logarithmic button, would be nice.


face
You do not have the required permissions to view the files attached to this post.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Post Reply

Return to “Commercial Product News & Releases (Download here)”