Hi friends...
In fact there had been a long time after all the renders finished but I got stuck in responsive web CSS and JScript things. Thanks to another team to help and accomplish the site.
This is a wedding ring site and request was to have each model with color combinations, rotating in 360.
There are more than 95 models, in different color variations (about 900) and each model/color combination is rendered in 60 frames, and all are processed in 4 different resolutions (or cropped), which makes over 185,000 files. New models are waiting to be added.
The aim was to achieve a realistic look with minimum amount of rendering time per frame, in a resolution of 1900x800.
The problem was not to achieve a perfet realistic look but to have it in a reasonable rendering time. The output could be better but just a 10 seconds of increase per frame would cost days of rendering time in such multiframe work.
Each frame is rendered in about 60 seconds with PathTracing kernel (4000 samples), using 3x580GTX and a 680GTX (my machine`s details are in the signiture).
The reason I choose PathTracing was to achieve the best refraction in rings having diamond and to copy the same feeling to all others.
All of the project took about 50000 x 60 x 3 seconds in total from the aspect of full rendering time, considering trial&errors and retouch. Now we could reduce time to 1:1 ratio for per frame rendering time which gives us output in an hour for a ring combination.
The final output is at http://www.infinityrings.com.au
I`m really excited for waiting to hear your comments.
Very special thanks to you all Octane community and Octane Team (and explicitly Juanjgon).
Thank you...
Full site project
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
wow! =) now that an amazing work! =) thanks for sharing!
karanis, great looking renders! I'd be interested in seeing the final images having a little sharpening on them. I've run into this a bit with product renders and they just have a bit of softness to them. Just don't push it too far with sharpening or it looks like bad photography!
Cheers on some great work, thanks for sharing!
Cheers on some great work, thanks for sharing!
Win 10, Threadripper Pro, Dual 3090s
YES LFedit... requires sharpening but the problem is : different interpolations of different browsers on different platforms... I tried to have a common visualisation on all... If I `ve sharpened it more, some platforms suck on antialiasing... that`s why I just left here , considering responsive resizing.
Thank you very much for your comment m8.
I`ll all consider your valuable comments for the update version
Thank you very much for your comment m8.
I`ll all consider your valuable comments for the update version
Win7 64 & Slackware 14 64 | 3x Zotac 580 amp & 1x MSI 680 | i7 3930K @4.8 | 32 GB | Asus rampage extreme IV
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Dittoriggles wrote:Hmm, drop-down menu doesn't work on my iPhone. Can't navigate your website.
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
The project i huge. Really well made. I did an online-configurator too and know how much work it is to keep a proper scene management, use scripts for automation, keep the naming of all assets and also it is not the most creative job after a while. I bet you dream from those rings from time to time. 
You also had to do the modeling of each ring?
I think you would come away with rendering not so many samples but de-noise it after rendering. You also loose quality for the web-player. So maybe 3000 samples would be enought.
How did it look using the DirectLight kernel?
I don't like the site loading. I thin kthis could be done a bit better with pre-loading in the background or using a compression for the videos.

You also had to do the modeling of each ring?
I think you would come away with rendering not so many samples but de-noise it after rendering. You also loose quality for the web-player. So maybe 3000 samples would be enought.
How did it look using the DirectLight kernel?
I don't like the site loading. I thin kthis could be done a bit better with pre-loading in the background or using a compression for the videos.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2