Proxies and Loading

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Karba wrote:
Olitech wrote:
Karba wrote:Weak point of movable proxy is lower render speed.
Aha, so it's not just my imagination.

I've been setting up mega scenes with a lot of Proxy trees. The scene takes forever to load, but renders very quickly.

Unfortunately, when sending to Backburner, the scene loading time is added to the render time. I was wondering why my render times would increase dramatically when sending to Backburner. Now I know why. Very good to know.

Very helpful thread!

best,
O
With movable proxies scenes take less time to load and consume less memory(in case if you use instancing) but after loading render slower.
Ah ok I see. It must be something else that has increased my loading times.

Thanks Karba!

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Olitech wrote:
Karba wrote:
With movable proxies scenes take less time to load and consume less memory(in case if you use instancing) but after loading render slower.
Ah ok I see. It must be something else that has increased my loading times.

Thanks Karba!

best,
O

When you render frame sequence, octane loads entire scene only once and then just update in from frame to frame.
When you use backburner, octane has to load entire scene all the time for every frame.
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Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

I see.

"Burned" by Backburner...again!

Thanks so much Karba. (on the side, would be nice to be able to use Backburner 'strips' for Octane rendering =)

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Karba wrote:
Olitech wrote:
Karba wrote:
With movable proxies scenes take less time to load and consume less memory(in case if you use instancing) but after loading render slower.
Ah ok I see. It must be something else that has increased my loading times.

Thanks Karba!

best,
O

When you render frame sequence, octane loads entire scene only once and then just update in from frame to frame.
When you use backburner, octane has to load entire scene all the time for every frame.
Hi Karba you said Octane loads scene once but seems like second, third etc frames take almost same amount of time to load. I do use iToo forest with lots of grass and trees. Not sure if it is that or if I also use show grass in camera view only since there are a lot of grass .
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