Hi,
I recently possessor Octane / Blender so I'm not a connoisseur. I wonder how one obtains a "mist of distance" with daylight in Octane / Blender or standalone.
Something that replaces the mist-blender internal renderer.
thank you;)
Kargall
fog/mist distance in Octane
I'm pretty sure that atmospheric scattering is already in Octane (using the daylight environment), but as an unbiased renderer you need to scale your scene to match. For fog, god rays, etc. you need to add an object that completely encloses the scene but not the camera and then set it up with volume scattering. There is a tutorial in the tutorial forum for this.
Jason
Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
I explained the method that I use in this topic (God Rays and fog) :
http://render.otoy.com/forum/viewtopic.php?f=9&t=38645
Cheers,
Philippe.
http://render.otoy.com/forum/viewtopic.php?f=9&t=38645
Cheers,
Philippe.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.