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GeoPappas
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Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

This is my first render.

Nothing nearly as exciting as many of the other renders here, but I felt like sharing.

Anyone have any ideas for how to make a green felt procedurally?

Comments and suggestions welcome.

Kernel: directlighting
Render Time: ~ 1 hr (@ 1050x600)
Samples: ~ 2500

Image
Last edited by GeoPappas on Mon May 24, 2010 12:37 pm, edited 1 time in total.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

You really need to think about getting a propper GPU, a 9400 really is ultra-slow...

I'd try a turbulence with the scale set very high on the bump channel.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
GeoPappas
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Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

radiance wrote: You really need to think about getting a propper GPU, a 9400 really is ultra-slow...
Thanks for the reply.

Yes, I know that the 9400 isn't the bleeding edge, but it ain't THAT slow. I plan on getting a GT 240 in the next few weeks. It seems to be at a good price point. I would love to get a GTX 480, but can't afford it at the moment.
radiance wrote: I'd try a turbulence with the scale set very high on the bump channel.
I'm not sure I'm understanding your suggestion. I made the bump channel turbulence and then played with the scale, but it didn't seem to change anything. I must be doing something wrong.
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GeoPappas
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Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

Here is an update.

I changed the kernel to pathtracing, upped the saturation slightly (to 1.5), and changed the color of the "felt" to a darker green.

Kernel: pathtracing
Render Time: ~ 3 hr (@ 1600x1200)
Samples: 2000

Image
Last edited by GeoPappas on Mon May 24, 2010 12:38 pm, edited 1 time in total.
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GeoPappas
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Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

radiance wrote: I'd try a turbulence with the scale set very high on the bump channel.
I'm not sure I'm understanding your suggestion. I made the bump channel turbulence and then played with the scale, but it didn't seem to change anything. I must be doing something wrong.[/quote]

OK, I just tried it again, and this time it seems to be working. Must have been user error the last time. I'll try to play with it and see if I can get it to look correct, although at this time a large amount of fireflies seem to be present.
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

GeoPappas wrote:
radiance wrote: I'd try a turbulence with the scale set very high on the bump channel.
I'm not sure I'm understanding your suggestion. I made the bump channel turbulence and then played with the scale, but it didn't seem to change anything. I must be doing something wrong.
OK, I just tried it again, and this time it seems to be working. Must have been user error the last time. I'll try to play with it and see if I can get it to look correct, although at this time a large amount of fireflies seem to be present.[/quote]

when working with procedurals, the power of the procedural needs to be very tiny on a bump map, something like 0.1 or even less.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
GeoPappas
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Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

Here is the latest update:

- I added a felt image texture.

Comments welcome.

Kernel: pathtracing
Render Time: ~ 4.5 hr (@ 1600x1200)
Samples: 2500 (it probably looked good a long time before this - I just set it up to run for a while overnight)

Image
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radiance
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very good, but i'd try to make the scale a bit higher (eg so the texture is smaller/finer).
and also add a very small bump with also a turbulence...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
prophet
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Joined: Wed Apr 28, 2010 2:06 am

I'd suggest adding a bit more reflection as well.
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