Below is a link for a new test build. If there are no issues found with it, I'll update the installer at the top of this thread.
1.50.0.50
- Added kernel, camera and environment buttons to the Viewport button bar
- Moved the animation configuration items from the Modo Preferences to the the Octane Kernel panel (so they can be different for each scene)
- Added animation status panel which pops up during animation rendering
- Animation now render from the Modo Scene item "Current Range" Start Frame to the End Frame
- Fixed crash when loading Mesh Presets when you have saved a Kernel default
- IMPORTANT: The camera path is now always loaded into Octane, and moving the animation slider will change the current frame in the Octane scene. This does NOT update geometry - do a scene Refresh for that.
- Removed the warning if you turn on camera motion blur and have 2 cameras in an animation
- Change Lock is now disabled when you open the Viewport
- Octane material "Roughness" now translates directly from the Modo material roughness (rather than roughness * anisotrophy)
- Modo materials will no specular or reflections now convert to an Octane Diffuse material rather than glossy
- Modo materials have have a luminous amount will be converted to Octane diffuse emitters when applying an Octane Override to them. You will need to manually adjust the Emission power to match the Modo scene
- You should now be able to animation the Modo Focus and FStop and have it applied during the rendering of the Octane animation
http://render.otoy.com/customerdownload ... _64bit.exe
Paul