OctaneRender™ Standalone 1.36 RC1

A forum where development builds are posted for testing by the community.
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roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

Hi,

Hi, this is our first 1.50 release candidate. We won't add new features after this release, but please report any bugs you find.

There were some minor changes in the Lua API, but after the final 1.50 release the API should remain stable.

EDIT: This version has been superseded by version 1.37.

Changes since version 1.35

Alembic import
  • Fixed some crashes when importing an unreadable Alembic file
  • Fixed UI freeze while loading Alembic files
Rendering
  • Fixed wrong refraction on specular materials with dispersion
  • Fixed the white noise in the material preview kernel.
  • Fixed banding when using falloff nodes.
  • Fixed issue with badly rendered bump maps in some setups with lots of image textures
  • Add tolerance setting to dirt shader so you can avoid black edges on roughly tesselated meshes
  • The renderer updates correctly when you connect materials to a material map node
  • Fixed glitch when switching to panoramic camera while having stereo rendering enabled.
Node graph
  • When switching from a specular to diffuse material type, the transmission input is reset to 0
  • Switching between RGB color and greyscale color keeps the brightness
Lua
  • Replaced octane.nodegraph.getRootGraph with octane.project.getSceneGraph
  • octane.node.SetPinValue accepts arguments of any dimension for float and int pins
  • Added octane.filename.join function to join relative paths together
  • Allow grouping and ungrouping of nodes
  • When running a Lua script from the command line, you can pass an argument to the script
  • Added access to preview render target and material ball mesh
  • Scene import and export have been moved into the nodegraph module
Other
  • Command line arguments affecting the camera always have effect, you don't need to specify all camera arguments anymore.
  • On the time line, the time can be displayed as the frame number, and the shutter interval can be specified as a percentage of the interval between two frames.
  • Switched to an online manual, which can be reached via "Help" -> "Open Online Manual".
known issues

This build doesn't work on the new Maxwell cards yet (the GTX 750 and GTX 750 Ti). In the device preferences they show up as having compute model 5.0. Support for these cards will be added soon. If have to buy a new card and need it for rendering now, you should look up the Compute Capability (but not the performance) here: https://developer.nvidia.com/cuda-gpus. Only 2.x and 3.x are supported.


Download:

Windows
ZIP archives:
- 64-bit
- 32-bit

MacOS X
ZIP archive:
- 32-bit and 64-bit

Linux
ZIP archive:
- 64-bit

Happy rendering,
Your OTOY NZ Team
Tugpsx
Licensed Customer
Posts: 1150
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Nice, thanks for update
Win 11 64GB | NVIDIA RTX3060 12GB
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Refracty
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Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

Cool :)
Thank you!
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

So at last we come to the end of 1.xx and I can move on. 4 years is long enough waiting around here.
and FYI I stopped reporting stuff a while ago cos you don't do anything with it....

@Goldorak on 29 July 2013 re 1.5 features and in reply to > ...in other words the presentation somewhat overstated the actual situation... ;)
> Not at all. There are even a few features that didn't get mentioned - stereo rendering for example.

I don't suppose anything is going to arrive for that is it? If it ever really was... :roll:
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

So when you say no more features will be added, does that mean we won't see (for example) a better selection of procedurals?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
manalokos
Licensed Customer
Posts: 440
Joined: Fri Nov 18, 2011 4:43 pm

This version compiles the scene whenever you change a material from diffuse to glossy or vice versa... this is problematic for heavy scenes.
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merid888

thank you, i'll test soon and i'llcomment
regards octanerender team !! :)
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mykola1985
Licensed Customer
Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

Tested it a little bit. No bugs for now! Alembic seems to work quite well!!! ;)

just a question. What about overall rendering speed improvements? will we see them in the next releases?
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
nagboy
Licensed Customer
Posts: 96
Joined: Thu Jan 03, 2013 5:32 am

Is the Camera motion blur enabled here?
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

nagboy wrote:Is the Camera motion blur enabled here?
I was using camera motion blur in the previous release.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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