Hi, this is our first 1.50 release candidate. We won't add new features after this release, but please report any bugs you find.
There were some minor changes in the Lua API, but after the final 1.50 release the API should remain stable.
EDIT: This version has been superseded by version 1.37.
Changes since version 1.35
Alembic import
- Fixed some crashes when importing an unreadable Alembic file
- Fixed UI freeze while loading Alembic files
- Fixed wrong refraction on specular materials with dispersion
- Fixed the white noise in the material preview kernel.
- Fixed banding when using falloff nodes.
- Fixed issue with badly rendered bump maps in some setups with lots of image textures
- Add tolerance setting to dirt shader so you can avoid black edges on roughly tesselated meshes
- The renderer updates correctly when you connect materials to a material map node
- Fixed glitch when switching to panoramic camera while having stereo rendering enabled.
- When switching from a specular to diffuse material type, the transmission input is reset to 0
- Switching between RGB color and greyscale color keeps the brightness
- Replaced
octane.nodegraph.getRootGraph
withoctane.project.getSceneGraph
octane.node.SetPinValue
accepts arguments of any dimension for float and int pins- Added
octane.filename.join
function to join relative paths together - Allow grouping and ungrouping of nodes
- When running a Lua script from the command line, you can pass an argument to the script
- Added access to preview render target and material ball mesh
- Scene import and export have been moved into the
nodegraph
module
- Command line arguments affecting the camera always have effect, you don't need to specify all camera arguments anymore.
- On the time line, the time can be displayed as the frame number, and the shutter interval can be specified as a percentage of the interval between two frames.
- Switched to an online manual, which can be reached via "Help" -> "Open Online Manual".
This build doesn't work on the new Maxwell cards yet (the GTX 750 and GTX 750 Ti). In the device preferences they show up as having compute model 5.0. Support for these cards will be added soon. If have to buy a new card and need it for rendering now, you should look up the Compute Capability (but not the performance) here: https://developer.nvidia.com/cuda-gpus. Only 2.x and 3.x are supported.
Download:
Windows
ZIP archives:
- 64-bit
- 32-bit
MacOS X
ZIP archive:
- 32-bit and 64-bit
Linux
ZIP archive:
- 64-bit
Happy rendering,
Your OTOY NZ Team