linvanchene wrote:@ autosave
I noticed that there is a field to enter an autosave number and there are also autosave options when click on the "Save" button in the plugin viewport.
Are those linked? Are is one the autosave option for the scene and the other an autosave option for the image? Are there any other settings (paths) etc. that need to be set up in order for autosave to be triggered?
in the preferences the autosave interval and the general jpg quality (also when using jpg for autosaves) can be set up...
linvanchene wrote:I just naivly clicked on autosave png 16 bit and expected some autosave images to be created every 5 minutes in the normal octane image folder. But ended up not finding anything there when I returned to the workstation later.
this is how it normally should work; autosave needs to be activated/deactivated in the viewport save menu; if you change the interval, you'll need to de/activate again, in order to have the change immedieatly taking effect, otherwise it'll change after the next autosave (using the old interval).
but: i have mixed up the triggers

the gpu cooldown timeout is going to do an autosave (at least if autosave is on), and vice versa - so usually nothing happens in both cases.
linvanchene wrote:@ saving when an image is still rendering
About every 500 to 1000 spix I tend to do a manual save to have some kind of backup in case the workstation deceides to shut down for some reason.
I recall in the "old" / june 2013 version of the plugin whenever I would click "Save" in the plugin viewport windows save dialogue would be triggered and fully responsive.
Nevertheless when I tried to save during my last project the whole process was slowed down to a crawl.
do you experience that in general?
have you had render priority set?
how was/is the overall system responsiveness at the time when you tried to save?
at the time the file selection dialog opens, octane is still rendering, there is not much going on but to open the system file dialog. if this is an issue under certain circumstances, i can add a render pause/unpause as soon save is clicked/finished...