c4D render Tag in Octane?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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ralf_breninek
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Posts: 88
Joined: Fri Mar 22, 2013 8:33 pm
Location: Germany Cologne / Köln
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Hello everybody,

is it somehow possible to let an object only render in reflections, but not show up in the camera?
Like it is possible with the render tag?

Cheers
Ralf
C4D R21.207 / Octane for C4D 2020.2.4 / Watercooled 4 x EVGA Geforce RTX 2080 ti
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
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cleanerxx
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Joined: Fri Oct 11, 2013 12:12 pm

the newest beta (1.09a with 1.24sdk) has a new octane objecttag. just uncheck "camera visibility".
reflection_visibility.jpg
Win10x64 | 2xgtx780 6gb | i7 3930k | 32GB | octane for c4d 4.05-R7 | nvidia 466.47
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ralf_breninek
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Posts: 88
Joined: Fri Mar 22, 2013 8:33 pm
Location: Germany Cologne / Köln
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A great many thanks cleanerxx :D

After updating to the beta, it somehow works. I wrote somehow, because I am using the tag on a cloner. In my original scene that does not work, but if I do copy that exact cloner to a new scene it works like a charm. Here it works when the tag is put on the object within the cloner, onto the cloner itself, or even higher up in the hirachy. So just the way you would expect it from C4Ds own tags.

In the end I fixed my problem by placing the cloner outside of the view of the camera, which is sufficient for this scene. But I hope to not run into the same problem when I may not be able to move the geometry ...
C4D R21.207 / Octane for C4D 2020.2.4 / Watercooled 4 x EVGA Geforce RTX 2080 ti
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
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