Hi guys
i want to assign a logo to a model. The logo is a png file with transparency. When i put that into the diffuse channel of my material node the logo area seems to be filled with a black background. In lightwave i often use multiply or add to get a logo or any transparent texture on a model. How can i achieve this in octane? Thanks for any help.
Texture maps with transparency
Moderator: juanjgon
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Double-click the Texture Image node you have your image in. Then change to Alpha Image in Node Type.
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It is already set to alpha image. Does octane need a specific file type?
Edit: The main material is plastic (diffuse mat. with turbulence). I only want to add a logo on top of it like with lightwave blending modes.
Edit: The main material is plastic (diffuse mat. with turbulence). I only want to add a logo on top of it like with lightwave blending modes.
Win 10 64 | 2x RTX 3080Ti 2x Xeon E5 2650v2 Supermicro X9DAi 128 GB
Win 10 64 | 1x RTX 4090 i9 9900K Gigabyte z390 128 GB
Win 10 64 | 2x RTX 3080Ti i7 2600 K 32 GB
Win 10 64 | 1x RTX 4090 i9 9900K Gigabyte z390 128 GB
Win 10 64 | 2x RTX 3080Ti i7 2600 K 32 GB
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
32bit PNG should work... do you have Alpha Enabled in the LW Image Editor dialog?
Trying to remember how I overlay something without having LW open... I think I use 2 materials and use Material Mixer.. and a 24bit b/w image (opacity map) for the one I want to overlay - and plug into amount... ya, that's da ticket.
Trying to remember how I overlay something without having LW open... I think I use 2 materials and use Material Mixer.. and a 24bit b/w image (opacity map) for the one I want to overlay - and plug into amount... ya, that's da ticket.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Thank you both. I'll try that later. For now i have to stick to lw renderer to get the project done. 

Win 10 64 | 2x RTX 3080Ti 2x Xeon E5 2650v2 Supermicro X9DAi 128 GB
Win 10 64 | 1x RTX 4090 i9 9900K Gigabyte z390 128 GB
Win 10 64 | 2x RTX 3080Ti i7 2600 K 32 GB
Win 10 64 | 1x RTX 4090 i9 9900K Gigabyte z390 128 GB
Win 10 64 | 2x RTX 3080Ti i7 2600 K 32 GB
Thanks FrankPooleFloating. Works fine!FrankPooleFloating wrote:I think I use 2 materials and use Material Mixer.. and a 24bit b/w image (opacity map) for the one I want to overlay - and plug into amount... ya, that's da ticket.
Win 10 64 | 2x RTX 3080Ti 2x Xeon E5 2650v2 Supermicro X9DAi 128 GB
Win 10 64 | 1x RTX 4090 i9 9900K Gigabyte z390 128 GB
Win 10 64 | 2x RTX 3080Ti i7 2600 K 32 GB
Win 10 64 | 1x RTX 4090 i9 9900K Gigabyte z390 128 GB
Win 10 64 | 2x RTX 3080Ti i7 2600 K 32 GB