Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
155
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
211
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2239
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PolderAnimation
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Renderpasses are crucial when using octane in a production.
I would really love to see that.
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Rikk The Gaijin
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gabrielefx wrote:hair and fur?

for doing what? hairy carpets? beautiful virtual girls? toys?
I use Octane mainly to render characters. At the moment, I make my hair in 3dsmax and Maya, and then I have to convert them into geometry. Typically a full hair set can range from 5 to 10 million polygons, and this really kills my memory.
If I could render the splines/curves directly, that would be fantastic! Also, if Octane could use the same hair shader used in Lagoa, that would be the most awesome thing ever.

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dysfunctional
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PolderAnimation wrote:Renderpasses are crucial when using octane in a production.
I would really love to see that.
This. "Crucial" is a bit of an understatement, however. "Essential" is more like it.

Also, I do commercial comics and have characters change poses in a static frame as they talk and their word balloons change, so having a 'render area' option instead of having to wait hours for the whole image to render again would just be the single most useful innovation I could hope for. Please, PLEASE add this as soon as possible!

And, you already said it... displacement. Seriously, guys. C'mon already.

Please and thank you.
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RealityFox
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Joined: Sat May 05, 2012 1:43 pm

I really hope some of these features manage to make it to Octane before it goes into version 2. I will be a sad individual if I need to pay just to have displacement and to be able to render hair. I mean they're so common on every other renderer, but beggers won't be choosers I suppose. You'll get my money anyway.

Hopefully upgrading won't cost too much.

Needless to say I have to say I agree with the poll so far and I'm really glad that fur/hair is at the top along with render passes. Converting hair to geometry does add a lot of uneeded polygons. Kinda sad particles isn't higher one the list though :P
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RobSteady
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One-click camera correction (vertical shift)

Color correction node (hue, saturation)

Seperate HDRI adjustment for lighting and background
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gueoct
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Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Can we expect a proper manual? (finally)
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louiskohley
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would appreciate more video tutorials ... for example the way "niuqcam" is able to use the software for car renderings

that doesn't mean that there aren't helpful and good video tutorials ... but if you are working in automotive industry ... a car video tutorial
would help the users and ... push the octane render software !

very simple ... awesome software needs more suitable video tutorials that show the practical work.

... Thanks to all the guys for making such impressive tutorials which show the possibilities of octane render ...

That was the main reason for buying the software.
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Obizzz
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If I could all my three votes would go to rounded edges. It's a fantastic feature when dealing with imported CAD data or when you want to throw something quick together without beveling everything.

Probably the thing from the Modo renderer I will miss most now that I'm planning to start using Octane.
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Refracty
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Non circular and custom bokeh could also be a sweet add on
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Refracty
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please add an write image node that can be attached to multiple render targets or kernels.
So you can save multiple channels in one go.
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