OctaneRender™ Standalone 1.20

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
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roeland
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Joined: Wed Mar 09, 2011 10:09 pm

matej wrote:There is a problem with normal-mapping when mirrored UVs are involved. It probably has to do with the new invert ability of normal maps (which is a nice feature, btw).

The model below is an early stage project I'm working on. It's UVs are mirrored down the middle. This results in the left side to look inverted, when the normal map is applied to the normal channel. If you invert the normal map the effect just flips - now the right side looks inverted. There aren't any inverted normals or anything wrong with the mesh.
normal-mirror.jpg
First pic is diffuse & normal on their respective channels
Second pic is only normal applied to diffuse channel (so you can see everything is ok with the texture)
The last is only normal applied to normal channel

I hope this wont be too problematic to solve, cause using overlapping mirrored UVs saves a ton of work & VRAM :)
The normal map feature at the moment always uses a right-handed coordinate system to distort the normals, so if the UV coordinates are mirrored this will not work correctly. I would expect the normal perturbations in the mirrored part to be flipped upside down, but not sideways, is that correct?

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Roeland
iQboost
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indexofrefraction wrote:yes he is right..
till 1.20 there were weekly updates, betas, release candidates, discussions..
but since the release of 1.20 it is totally silent
the annoumcement(s) / info for Octane 1.5 stated that from top-to-bottom and side-to-side, the code was a complete rewrite.
Jorgensen
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When I try to download the 1.20a 64bit version i get a broken link "This page can’t be displayed"..
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
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abstrax
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Location: Auckland, New Zealand

iQboost wrote:
indexofrefraction wrote:yes he is right..
till 1.20 there were weekly updates, betas, release candidates, discussions..
but since the release of 1.20 it is totally silent
the annoumcement(s) / info for Octane 1.5 stated that from top-to-bottom and side-to-side, the code was a complete rewrite.
Have a look here: http://render.otoy.com/forum/viewforum.php?f=33
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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Location: Auckland, New Zealand

Jorgensen wrote:When I try to download the 1.20a 64bit version i get a broken link "This page can’t be displayed"..
Some Anti-Virus software considers Octane a virus. We got several user reports about this and we have checked it now multiple times and there are no issues, so it is a false alarm. You have to either turn off your anti-virus/-spy software or white-list this web page.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Jorgensen
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there is no problem when i select version 1.00 - i tried in both ie and chrome.
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Jorgensen wrote:there is no problem when i select version 1.00 - i tried in both ie and chrome.
Yes, that's expected. Again, it's not the browser, but the AV software that blocks the download. And that 1.0 is not detected, is expected, too.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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