Generating a Mandelbrot texture in Lua Tweet

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Generating a Mandelbrot texture in Lua

Hi everybody,

Here's a example of how to create a procedural texture. It generates the Mandelbrot set in Lua. This script is just me goofing off, the script won't cure cancer or create world peace. For the one interested in Mandelbrot set, you can read all about them here:

http://en.wikipedia.org/wiki/Mandelbrot_set

All it does is colour the pixels that are in the Mandelbrot set orange and the others black:

Code: Select all
`---- @description Creates a Mandelbrot set texture node.-- @author      Stratified-- @version     0.1-- -- The code to generate the Mandelbrot set is a modified version of this code:-- http://www.timestretch.com/article/mandelbrot_fractal_benchmark#aba942b3e0f9e50dd67b83d89ec88139--local BAILOUT        = 4 local MAX_ITERATIONS = 1000-- Checks if a pixel in the image plane is in the mandelbrot set.-- Returns 0 if the pixel is not. The modulus of the last generated-- complex number is returned when the thing is in the set---- Boring theory:-- A point c (complex number really) is in the Mandelbrot set if the series-- generated by z(n+1) = z(n)^2 + c (with z(0) = 0 + j*0) is not going to infinity.local function inMandelbrotSet(x, y)   local cr = x   local ci = y   local zi = 0.0   local zr = 0.0   local k  = 0      while 1 do      k = k+1        -- calculate z(n+1) from z(n)      local zrzi2 = zr * zi * 2      local zr2   = zr * zr      local zi2   = zi * zi      zr = zr2 - zi2 + cr      zi = ci + zrzi2        -- check if we're still bound, bail out if not      if (zi2 + zr2 > 4) then         return false      end              -- if we reached the maximum number of iterations and the last value        -- of the generated series is still bounded, we assume the pixel is        -- in the Mandelbrot set.      if (k > MAX_ITERATIONS) then            return true      end   endend-- Generates a Mandelbrot set centered around the centre of the image.function genMandelbrotTex(w, h)    -- create a data structure for the image    local image  = {}    image.size   = { w, h }    image.type   = octane.image.type.LDR_RGBA    image.buffer = {}    -- see which pixels are in the Mandelbrot set   for y = 0, h-1 do      for x = 0, w-1 do            -- transform x so it's in the range [-2, 1]            local sx = 3 * (x / w) - 2            -- transform y so it's in the range [-1, 1]            local sy = 2 * (y / h) - 1            local colour = inMandelbrotSet(sx, sy)            -- colour pixels in the set         if colour then                table.insert(image.buffer, 255)                table.insert(image.buffer, 127)                table.insert(image.buffer, 0)                table.insert(image.buffer, 0)            -- pixels not in the set are black         else                table.insert(image.buffer, 0)                table.insert(image.buffer, 0)                table.insert(image.buffer, 0)                table.insert(image.buffer, 0)         end      end   end    return imageend-- dimensions of the generated texturelocal WIDTH, HEIGHT = 400, 400-- actually create the Mandelbrot texturelocal tex = genMandelbrotTex(WIDTH, HEIGHT)assert(#tex.buffer == 4 * WIDTH * HEIGHT, "invalid buffer length")-- create an image texture nodetexNode = octane.node.create{ type=octane.NT_TEX_IMAGE, name="Mandelbrot Texture" }-- set up the gradient in the attributestexNode:setAttribute(octane.A_BUFFER , tex.buffer , false)texNode:setAttribute(octane.A_SIZE   , tex.size   , false)texNode:setAttribute(octane.A_TYPE   , tex.type   , false)-- evaluate the texture nodetexNode:evaluate()`

Here's the texture mapped on a cube:

Mandelbrot set mapped on a cube

The colours are still a bit lacking, a gradient would be nicer...

cheers,
Thomas

stratified
OctaneRender Team

Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

Re: Generating a Mandelbrot texture in Lua

thanks thomas, i really don't know how and when it will come in handy... but i'm having a big fun with your lua scripts
i have changed the fourth color to 255 for solid alpha and it works great

ciao beppe

bepeg4d
Octane Guru

Posts: 7377
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: Generating a Mandelbrot texture in Lua

Hi Beppe,

Don't think this one is that useful, I just did it for the fun

But fractals can be really beautiful:

http://www.smashingmagazine.com/2008/10/17/50-phenomenal-fractal-art-pictures/

cheers,
Thomas

stratified
OctaneRender Team

Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

Re: Generating a Mandelbrot texture in Lua

thanks for the link, it was a lot of time without seeing some fractal images... cubik olympic is my prefered one
ciao beppe

bepeg4d
Octane Guru

Posts: 7377
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: Generating a Mandelbrot texture in Lua

It would be cool if there were some sliders and stuff, and see the changes, but I don't know if that's possible...
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/

Proupin

Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona

Re: Generating a Mandelbrot texture in Lua

sure, that's possible. You could do real time zooming in on the set. But I don't have the time to do that so if you're keen...

cheers,
Thomas

stratified
OctaneRender Team

Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand