Absorption of the transparent materials doubled??

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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sphericall
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Joined: Sun Jan 06, 2013 2:58 pm
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Does anyone know how to get around the darkening of the areas where two objects overlap each other?
Of course they do not intersect each other but it seems unnatural.
When objects appear separately, they do not absorb light as much.
I'll be grateful for any advice.

Image
Win 7 64 bit | 2 x GeForce GTX 660 | Intel Core i7-930 CPU 2,8 GHz | 8GB | Cinema 4d r15 Visualize (no Mograph, no Hair)| OCTANE benchmark scene 2,06 Ms/sec
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FooZe
OctaneRender Team
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Joined: Tue May 15, 2012 9:00 pm

Hi shperical,

What kernel are you using?
Try increasing the max depth (or specular depth if you are using direct lighting kernel).
Are you using absorption or just altering the transmission color?

Edit: Another thought is to try decreasing the ray-epsilon.

Thanks
Chris.
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sphericall
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Joined: Sun Jan 06, 2013 2:58 pm
Location: Bytom
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FooZe wrote:Edit: Another thought is to try decreasing the ray-epsilon.
I owe you a beer
Ray-epsilon helped :mrgreen: but I increased it from 0.0001 up to 0.0064
And the kernel is PMC.
Win 7 64 bit | 2 x GeForce GTX 660 | Intel Core i7-930 CPU 2,8 GHz | 8GB | Cinema 4d r15 Visualize (no Mograph, no Hair)| OCTANE benchmark scene 2,06 Ms/sec
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