OctaneRender® for 3ds max® v1.13[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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karlo
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Location: Rijeka / CROATIA
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Gabriele,

its not about smooth or meshsmooth even turbosmooth! i manage that with restarting computer and importing cylinder as merge project :roll: pretty strange !

now its working fine!
product designer

REDDOT design award 2010 winner
iF product design award 2011 winner
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emihich
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Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

Thank you Gabrielle.
For clarifying everything.
If performance is an issue, than it is not that diferent from Maxwell Render ( I have a Maxwell license and 6 nodes) it is painful to wait for the renders, specially interiors.
the Hardware is maybe worth , but I wanna see How the cloud will work.
If it comes near the speed of Lagoa,for example, then will be awesome.
I'll keep the lighting tip on my mind and will avoid tiny sources (you meant the ,ies lights perhaps), I will tweak my setup .
I'll also research if there are other interiors examples , similar to what I am working with.
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lixai
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Location: Romania, Bucharest
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When is our favorite programmer coming back ? :D
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
adriano.ol
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Joined: Tue Nov 15, 2011 11:16 pm

No matter how Karba is efficient and a good guy, but this one man only developmant team is not a solid ground for investing in a expensive (software+hardwere) render pipeline.
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emihich
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Joined: Thu Sep 13, 2012 9:42 pm

I see your point.
Everything gets like a personal one-to -one aproach.
and his replies are like biblical statements, no matter How professional, it is only human.
Everyone flatters him because , He's the Man !!!
Maybe karba could consider having at least one more person in his team.
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gabrielefx
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Joined: Wed Sep 28, 2011 2:00 pm

Vlado is the only person behind vray-rt.
Behind Indigo or iray render there are few guys.
Many softwares are developed by freelancers in all over the world.
Neither Adobe knows how to use Cuda on their apps....it's not easy to develop a rendering engine with Cuda, then Karba and the entire Otoy team are writing the gpu rendering history.
I hope that Octane will be further developed for the professional rendering pipelines as Renderman, Mentalray and Arnold.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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emihich
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Joined: Thu Sep 13, 2012 9:42 pm

That's right, We can't forget that Octane is kind of seting a New Ground
and Otoy just stepped in !
wxyz
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Joined: Wed Nov 30, 2011 6:20 pm

These guys are heroes.
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acc24ex
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of course, octane is amazing with all of the bugs and whatever - I just know it completely turned around my workflow - from painful to fun time - with vray the workflow is the same like with any cpu based renderer - click render - wait for a few minutes to see what fucked up - go back, change, click render - wait.. I don't even care about the details, it just works like it should

- just finished a project for a contest, tight deadline, 4 days to model and render - I would probably die if I had to use any other renderer - I set up my stuff to render under 2 minutes and just went around and took "digital photos" - it feels like you are walking around with a camera and taking photos

- the 3dmax window showed 15 mil polys - the octane window showed 500 Mb - I could have probably got that lower - everything in instances, octane wasn't the problem here - 3d max was - I couldn't manipulate the objects fast enough after a certain number of objects or polys - octane was working like nothing happened - autodesk should ditch Nitrous viewport (I did this on max 2014 - octane worked pretty much great) - and choose octane preview window instead -
- are you kiddin me - 15 mil polys and octane render works faster than a preview window with wireframe&box mode inside 3dmax - they are definetely going to shoot up if they continue - I am hooked for good

- and Karba is pretty much listening to all of us whining here and fixing stuff so that is great

- just needs more work to polish up the plugin - some additional help around him would be great - like doing some GUI additions and polishing up stuff
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acc24ex
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another thing - licence - OK I have two standalones, one licence for max - got a new laptop (asus g75v with gtx 670mx featuring a thunderbolt interface - fell fre to advertise some thunderbolt gpu cases) - want to test it out - it needs to have two activated licences - come on guys - I am not even using octane standalone other than to test out features not available to 3dmax plugin - do I really need an octane standalone and an octane full licence - I can juggle around the octane deactive/activate settings but it's still a bit of a pain in the ass .. well whatever

- tell you what - I would probably buy a 3rd licence if you can export octane from max to standalone and from standalone back to max - that would somewhat prove why I should buy both the standalone and a live licence - the reactivate/activate game is ok, only a bit annoying
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