FIXES
- "shutting down threads" spinner pops up and won't go away - should be definitely gone.
- animation rendering stops: the command sequence which restarts octane after every frame is now changed, what hopefully allows to finish animations. the exact reason why this happened is still unclear, but some tests with the changed version did now finish without problems.
- possible lock-ups when ending the animation right after starting it, or closing ds quickly after stopping animation rendering should be sorted out.
- possible lock-ups when trying to move the viewport during frame forwards should be sorted out.
- problems to reset the maxsamples after a animation rendering ends should be fixed. such problems did also occur for cues which mistakenly altered rendersettings if an override maxsamples number was used.
- a missing embedded file which is needed for the texture (auto-)reload function to work is now included.
- if the viewport was locked and modal, it did re-open non-modal after once closed.
- smoothing & other background activity that may affect geometries: there is a new checkbox in the "preferences" tab, which tells the plugin to delay geometry reloads until any background activity is finished. a typical example are smoothing iterations (if the "interactive" switch of the smoothing modifier is set to its default state - "off").
note: there is no way for the plugin to find out what exactly caused background activity; it will happen if smoothing iterations are calculated, but may also happen because of other things (even 3rd party plugins). this might help in particular animation renderings, as the frame forward is held back until any other background activity stops, but may cause missing geometry rebuild during normal rendering (which would then need to be forced by clicking "reload"). - if the viewport is modal (when the "full" lock is activated, or while animation rendering), minimizing the viewport will also minimize daz studio.
- misc. additional tooltips and some corrections.
- it is now possible to hide bones individually.
- from the feedback about the last version, it looks like there are no problems specific to daz studio 4.6, but this still needs some observation.
- under some circumstances material linking may stop working; this is top priority and will be fixed soon.
- merging a saved scene (which contains octane data) with itself will result in missing octane materials and also missing surface links (basically the resulting scene is just messed up and it is not recommended to continue up from here) - a fix is expected for the next update.
- opening studio with a scene or opening a scene (or even adding content) quickly after starting daz studio might cause the plugin to fail finally; signs: empty mats trees, empty dropdown boxes for render- and environment settings. if that happens it is recommended to close studio and try it again, waiting a little longer after it has fully opened. from there on it should work fine.
- if any of the material lists (octane material tree list, daz surfaces tree list) in the “materials” tab is filtered (by text or object), some operations that would tangle materials not in the current scope might fail; so if there are problems dragging something to somewhere, it is advised to check if there is a filter active on the top of the 2 columns.
- trying to download Live DB materials when offline will still silently fail.
- there is still the need to provide a mechanism, that allows to get octane/the plugin online manually (or at least allow it trying to do so).
- please refer to this post: http://render.otoy.com/forum/viewtopic.php?f=44&t=30137
- please use this link to downlad a zip file containing the plugin dll's for 64 bit versions of daz studio:
http://render.otoy.com/customerdownload ... 13-x64.zip - or this link for 32 bit installs of daz studio (whether using on a 32 or 64 bit system):
http://render.otoy.com/customerdownload ... 13-x32.zip - intended to use ONLY with a previously done full install - WILL NOT WORK if used otherwise!
- the supported DS version is still 4.5.0.114 and up.
- if you have already updated the 4 base files (from the last .2305 release), you only need to copy the plordazs.dll from the "plugins" folder, otherwise proceed as follows:
- please unpack the included files into your daz studio application directory – the zip file contents mimic the needed folder structure; please make sure, that you overwrite all 5 old files in the respective folders with the new ones included in the zip file, and that there are NO DUPES after updating. for a standard install install this looks like so:
...\DAZ 3D\DAZStudio4\octane.dat
...\DAZ 3D\DAZStudio4\octane.dll
...\DAZ 3D\DAZStudio4\OctaneACM.exe
...\DAZ 3D\DAZStudio4\vcomp100.dll
...\DAZ 3D\DAZStudio4\plugins\OctaneRender\plordazs.dll - if you have troubles getting that done, please post here or write me a pm!
