FIXES
- nodegraph editor (nge) crash bug opening edited materials (mostly noticed with mix mats, but could happen to others too).
- the workaround for change node types (via dropdown boxes) has received a final fix - this could have still caused some other problems or even crashes, during load/save.
- the image preview which was disabled as a part of the above workaround is back.
- equal emitter intensity whether rendering standard/final/animation.
- fast updates through pos/rot placement updates were broken - are now back.
- the "use base mesh switch" was afaik still off - should now finally work.
- the int/float sliders in the mat tab were not in sync with the nge (did always jump to zero).
- fixes regarding scene save/load and esp. merge; note: there are few things regarding scenes saved with previous versions - will be explained in an additional post later.
- camera locking modes the viewport lock button now allows to lock the camera switch, the current camera (aka "freeze"), or as usual performs a complete lock of the rendering.
- the node picker tool will now select individual bones in DS, while still filter the base object in the mat trees.
- animation rendering should now wait for smoothing iterations by operating the "interactive" toggle in the respective properties - needs to be tested and might need some adjustment.
- the right click in the nge was a littly picky about mouse movements - should now be easier to get.
- the nge tab was renamed to save precious tabbar space; since it can be only opened via the plugin, 3 chars should be imo enough to identify it.
- the text filter boxes for the trees and live db thumbnails can now be reset by just pressing ESC (while still typing into them).
- when the rendering stops after reaching maxsamples, it'll keep the last ms/sec performance number, insteat turning to zero.
- implemented an online update check, which will (currently) look once a day if a newer version is available.
- please refer to this post: http://render.otoy.com/forum/viewtopic.php?f=44&t=30137
- please use this link to downlad a Zip file containing the plugin dll's for 32/64 bit systems:
http://render.otoy.com/customerdownload ... 1_2158.zip - intended to use ONLY with a previously done full install - WILL NOT WORK if used otherwise!
the supported DS version is still 4.5.0.114 and up.
- just unpack one of the included plordazs.dll files - according to your DS installation e.g. 32/64 bit - into the ...\DAZ 3D\DAZStudio4\plugins\OctaneRender\ directory,
and make sure to overwrite the existing .dll file; if you have troubles getting that done, please post here or write me a pm!
