OctaneRender™ for Cinema 4D released

Read about News and Updates regarding Octane Render in this forum.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Jaybee
Licensed Customer
Posts: 49
Joined: Mon Feb 04, 2013 3:28 pm

Method wrote:
Edit.: It's cool. Just set Gamma to 1 and tick Ipm.Samp ;)
This had me sxcratching my head for a while too. Couldn't work out why the HDRi map I was loading in the plugin was blowing out all the highlights but in the Standalone Octane was fine. Then I realised the plugin was importing the HDRi at Gamma 2.2 :D

Maybe Aoktar can set the default for HDRI to Gamma 1 for future versions of the plugin.
Win 7 x64 | 1 x EVGA GTX680 Classified & 1 x Quadro FX1800 (display) | i7 920 o/c 3.04Ghz | P6TD Deluxe | 24GB | AX860 PSU
User avatar
nehale
Licensed Customer
Posts: 176
Joined: Mon Jun 28, 2010 4:09 pm
Location: Namibia

Finally Got my Copy,So excited!
Regards
Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
Weezer
Licensed Customer
Posts: 376
Joined: Tue Dec 04, 2012 10:08 am

As soon as the Mac version is out, you have my cash! This will be a great alternative to C4D's good-but-slow renderer.
User avatar
adecemployee
Licensed Customer
Posts: 28
Joined: Thu Feb 02, 2012 9:50 pm

A quick question..

The "Update Geometries" option warns you not to use it in its current state for complex or large scenes. I can certainly understand why.. But what criteria would you say makes a complex scene?

Also down the road, what hardware would you say most drives the ability to keep the live stream between octane and c4D for this live geometry update? I see the plug-in as a potential live design tool while sitting with a customer, but some of our scenes can be extremely large. Currently using one Tesla C2075 6GB GPU with this plugin and loving the results, however down the road we are looking at the new K series Tesla - my thinking is the increase in memory speed may help this live plug-in update faster, and the additional cuda cores help the rendering times.. Or perhaps the updates to the GPU are more of a system memory speed issue? Just wondering your thoughts on where to spend the money.

Thanks again!!
Matt Sheppard
Architecural Design & Specifications - A-DEC Inc.

System:
Windows 7 - Octane 1 2.57
HP z800 2xXeo X5690 3.4ghz
NVIDIA Quadro 6000 - NVIDIA TESLA c2075
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

adecemployee wrote:A quick question..

The "Update Geometries" option warns you not to use it in its current state for complex or large scenes. I can certainly understand why.. But what criteria would you say makes a complex scene?

Also down the road, what hardware would you say most drives the ability to keep the live stream between octane and c4D for this live geometry update? I see the plug-in as a potential live design tool while sitting with a customer, but some of our scenes can be extremely large. Currently using one Tesla C2075 6GB GPU with this plugin and loving the results, however down the road we are looking at the new K series Tesla - my thinking is the increase in memory speed may help this live plug-in update faster, and the additional cuda cores help the rendering times.. Or perhaps the updates to the GPU are more of a system memory speed issue? Just wondering your thoughts on where to spend the money.

Thanks again!!
I must give more info about Update Geometries process. This option do same thing with full scene export process, but only for updated objects. So each process has voxelisation phase. This is most time consuming step in update operation. And done by Octane SDK. I'm not sure what is the most slow part. Data transfer or geometry parsing. Before 1.11 version, voxeling was taking long time due single threaded processing.
Best way to test with different cards on same pc configuration. Which will give a idea. Maybe Titan or Tesla K20 can give you boost.
I can compare Titan vs. Gtx 590 for some processes.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
lassinger
Licensed Customer
Posts: 125
Joined: Tue Jun 01, 2010 5:34 pm
Contact:

.... sorry, but news about the macversion...?!
.
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks

Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
mustardseedsg
Licensed Customer
Posts: 86
Joined: Fri Jan 25, 2013 11:54 am
Location: Singapore
Contact:

Actually, to be very honest, as eager as I am to have Octane C4d on my Mac, I'm equally happy to have the Windows version all sorted out and bugs squashed before it's ported over. Aoktar's roadmap is pretty clear anyway, so it's definitely coming soon. I hope he takes his time and makes it a solid release.

:D
Mac OSX 10.12.6 / MBP 15" w Touch Bar, 16GB / Mantiz Venus Thunderbolt 3 enclosure with GX1080 / C4d r19 Octane
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

mustardseedsg wrote:Actually, to be very honest, as eager as I am to have Octane C4d on my Mac, I'm equally happy to have the Windows version all sorted out and bugs squashed before it's ported over. Aoktar's roadmap is pretty clear anyway, so it's definitely coming soon. I hope he takes his time and makes it a solid release.

:D
Mac sdk is near. I'll bring you asap.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Weezer
Licensed Customer
Posts: 376
Joined: Tue Dec 04, 2012 10:08 am

So are all the Mac plug-ins simply waiting for the SDK to appear? Same with LW?
Post Reply

Return to “News & Announcements”