hi,
I found some threads in the forum where it is stated that the number of textures is limited by the graphic card.
Can I do something about this problem, except reducing the number of textures in my model by simply deleting them?
Screenshot attached.
thanks in advance, Jerry
Too much textures
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You will need to reduce the number of texturemaps used by your scene by 8 in order to fit it into your graphics card. This is generally done by swapping out texturemaps for procedural textures, but there are other ways too.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi,
There are a couple of things you can do:
1) If you have any bump textures, make sure you load them as float images (these will consume the LDR grayscale image slots instead of LDR RGB). If you have some normal maps and can get away with converting them to grayscale bump maps you can do this too.
2) If you have a lot of small textures, you can create a large single image containing all of the smaller images, then change the UV's in the host modeler to reference the parts of this image (texture atlasing). This way you only consume one texture slot. The only down side to this is the wasted VRAM of a texture that has useless pixels in it (all the gaps between these tiled textures).
You already have a kepler card so currently there is nothing you can gain with a new GPU in this regard.
Thanks
Chris.
There are a couple of things you can do:
1) If you have any bump textures, make sure you load them as float images (these will consume the LDR grayscale image slots instead of LDR RGB). If you have some normal maps and can get away with converting them to grayscale bump maps you can do this too.
2) If you have a lot of small textures, you can create a large single image containing all of the smaller images, then change the UV's in the host modeler to reference the parts of this image (texture atlasing). This way you only consume one texture slot. The only down side to this is the wasted VRAM of a texture that has useless pixels in it (all the gaps between these tiled textures).
You already have a kepler card so currently there is nothing you can gain with a new GPU in this regard.
Thanks
Chris.