This is a new release of the OctaneRender™ for LightWave™ plugin, build 0.10.2 - released for Lightwave 10.x and 11.x Windows x32 and x64.
Download plugin links:
http://render.otoy.com/customerdownload ... .2_x32.zip
http://render.otoy.com/customerdownload ... .2_x64.zip
How to install the plugin:
- Download the install file, you can see that inside it there is the plugin, the octane.dll and octane.dat files and a custom LW menu bar file
- Copy the octane.dll and octane.dat files into you install Lightwave/bin directory
- Add the plugin from Lightwave Layout, select the plugin for your Lightwave version (10.x or 11.x)
- Install the custom menu bar to get access to the Octane features
How to update the plugin:
- It is like install the plugin again (copy the .dll and .dat and add the plugin and menu bar again), but you must be sure that there aren't any octane master plugins running in the Layout before try to add the plugin again. There is a live master plugin needed to start/stop the engine that must be closed to allow plugin reinstall.
*NEW FEATURES IN THE 0.10.2 RELEASE*
- New 1.11 Octane SDK core libs:
- Improved direct light calculation in SSS materials - as a side effect volumetric noises don't work anymore
- Improved accuracy of intersecting volumes with different IORs
- New multi-threaded mesh compilation with better render performance and lower memory usage during compilation (/voxelization)
- Improved daylight system
- Black edges in glossy materials are fixed
- Surfaces with a matte material hiding all objects behind, but are visible indirectly
- Improved combining of noisy multi-GPU results, which resulted in too dark images in the past
- Added architectural glass as option "fake_shadows" in the specular material node
- New spectral parameters in post processing node
- Wireframe rendering using a new channel inside the InfoChannel kernel node
- New PMC kernel option "parallelism" that reduces the number of samples that are investigated in parallel, to make caustics appear earlier at the expense of some performance
- New Dirt Texture node, inside the Octane Procedural nodes.
- New Panoramic Camera node. Support of Spherical and Cylindrical projections.
- New parameters in the Camera Imager node to set a custom Gamma and Response for the IPR window.
- New plugin core to support multiple camera node types
- Add support of Lightwave vertex normal maps.
- Review the interface of render target nodes using sliders, percents, etc.
- IPR now show the total render time.
- New option in the plugin options panel to stop IPR rendering using the kernel samples settings.
*BUGS FIXED IN THE 0.10.2 RELEASE*
- Some IPR functions (like scrub time line or press the Redraw button) disable the IPR "Close" button. Fixed.
- IPR 2D pan function has the Y axis inverted. Fixed.
- Absorption and Scattering medium nodes have a bug in scale value, who must be set to high percent values (from 1000% to 10000% to match Standalone behavior). Fixed to work in real units. Default scale set to 1.0 meter.
- F9/F10 sometimes don't close the IPR window and freeze Layout. Fixed.
- UVMAP node crash LW if plugged into any Octane node input. Fixed.
- Default caustic blur in path tracing kernels is now 0.01
- The default refraction index in glossy material is now 1.3 to match standalone app.
Enjoy it

-Juanjo