Hello all - I am a new licensed user. I am at a standstill, though: Does someone know a good method for changing the Forest Pack Pro materials to Octane materials? My grass renders pure white, and I am unable to get it to recognize the octane materials.
Thanks!
Brian
Forest Pack Pro - Convert to Octane Materials
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- BKEicholtz
- Posts: 80
- Joined: Tue Dec 07, 2010 11:14 pm
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- BKEicholtz
- Posts: 80
- Joined: Tue Dec 07, 2010 11:14 pm
If you run 4.01 then you model is an Xref object which is not supported. You need to unhide it and turn to editable poly. Then get the material from the mesh.
In 4.02 (released two days ago) the model is merged to the scene. Maybe also unhide it and use the material creation mehtos I posted in your other request thread.
In 4.02 (released two days ago) the model is merged to the scene. Maybe also unhide it and use the material creation mehtos I posted in your other request thread.

PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Please, be sure also to assign the Octane material directly to the Custom Object. In case of objects imported from the library (as presets), they are stored in the "forest_templates" layer.
Currently, Octane doesn't use the materials assigned in Geometry List->Material, but only the material assigned to the object. This problem is already reported to Otoy.
Currently, Octane doesn't use the materials assigned in Geometry List->Material, but only the material assigned to the object. This problem is already reported to Otoy.
- BKEicholtz
- Posts: 80
- Joined: Tue Dec 07, 2010 11:14 pm
Thank you both very much for your help! I realize that Octane is quickly maturing, and it is a great product. I hope the developers can address this to save some poor end user from repeating what I just went through!
Thanks again!
Thanks again!
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
- BKEicholtz
- Posts: 80
- Joined: Tue Dec 07, 2010 11:14 pm
Carlos - will this be the best workflow until Otoy makes the correction on their end?
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
Well, the best and the unique workflow, i think. Since Octane is taking the materials from the Custom Objects, it is necessary to apply the materials directly on them.BKEicholtz wrote:Carlos - will this be the best workflow until Otoy makes the correction on their end?
Anyway remember that you can create your own libraries in Forest. So, to save time you would create some presets with Octane materials already applied.
- BKEicholtz
- Posts: 80
- Joined: Tue Dec 07, 2010 11:14 pm
Great! I saw a tutorial for that on your site, correct?
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
- BKEicholtz
- Posts: 80
- Joined: Tue Dec 07, 2010 11:14 pm
I am glad to report that when I thawed the Forest layer, then updated the materials, everything is working... Can't wait until it gets fixed by Otoy, though! 

ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
The procedure is described here: http://www.itoosoft.com/forestpack/refe ... editor.phpBKEicholtz wrote:Great! I saw a tutorial for that on your site, correct?
In the next days we will update this section to include presets, but basically it is the same: to create a preset, save a full Forest object in the library instead a mesh.
PD: we are off-topic here, if you need more details we should continue in the iToo forum.