OctaneRender® for 3ds max® v1.11a[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

oguzbir wrote:
Karba wrote: Can I have your scene?
[email protected]
Just sent the scene you via wetransfer.
I hope you find it.
Thanks
Unfortunately I can't reproduce any crashes. I played for 10 minutes by moving vertexes and pressing the update button.
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JulioCayetano
Licensed Customer
Posts: 83
Joined: Sun Feb 19, 2012 7:36 pm

I also have problems when reloading the geometry in Octane's viewport. Not always but quite often, when I press the reload button 3D max is crashing.
This bug is really annoying, I have to save my scene every 5 min if I don't wanna loose my work.
Thanks for your attention. I hope this could be fixed for next release.
MoBo: Gigabyte X58A-UD3R // CPU: i7-930 // RAM: Kingston 12gb DDR3 // Display GPU: GTX 480 1,5gb + Rendering only GPU: Gigabyte GTX 670 4gb.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

JulioCayetano wrote:I also have problems when reloading the geometry in Octane's viewport. Not always but quite often, when I press the reload button 3D max is crashing.
This bug is really annoying, I have to save my scene every 5 min if I don't wanna loose my work.
Thanks for your attention. I hope this could be fixed for next release.
Are you using dirt texture?
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JulioCayetano
Licensed Customer
Posts: 83
Joined: Sun Feb 19, 2012 7:36 pm

Yes I do, to create a "painted metal" shader, (if I remember well) I use a mix of a dirt diffuse and a bluish glossy.
Hope this will help.
MoBo: Gigabyte X58A-UD3R // CPU: i7-930 // RAM: Kingston 12gb DDR3 // Display GPU: GTX 480 1,5gb + Rendering only GPU: Gigabyte GTX 670 4gb.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

JulioCayetano wrote:Yes I do, to create a "painted metal" shader, (if I remember well) I use a mix of a dirt diffuse and a bluish glossy.
Hope this will help.
There is some bug with dirt in material preview which can lead to crash
HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

nobody find ao of transparent material too dark ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
[email protected]
Licensed Customer
Posts: 134
Joined: Tue Jun 01, 2010 12:52 pm

Karba wrote:
Are you using dirt texture?

I'm not using it, and I have this problem
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

HHbomb wrote:nobody find ao of transparent material too dark ?
Isn´t it in the nature of all Direct Light modes, that they don´t take into account transparent shadows?
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
HHbomb
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Joined: Wed Jun 30, 2010 8:45 pm
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"fake shadows" do...
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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