enricocerica wrote:
I think that the camera is outside, just because I tried with the camera inside the cube, which would be much useful and it doesn't work, I've tried all the ways and nope

If someone has an idea on how to get the fog result with a camera inside the fog, I would be really happy

There is a tricky way, i used inside Softimage. For this i need only 2 cubes.
One cube is constrained to the camera position and follow the movement of the camera. The other one is the volume itselft.
Now i bool they together with mode difference and hide the both cubes. The result i get is now a small cube where is nothing, inside a big cube, where the medium is.
Because the boolean is interactive, at least in Softimage, the result is always up to date if i move the camera.
It is also possible to constrain the direction of the cube to the camera, so the camera is alway looking parallel to a face, but i think because a fog is fade in slowly, there is no need to do that.
I have moved the camera in the example to an edge to show the result.
face