I realize that Octane is designed to simulate reality, but was wondering if anyone has any useful tips for creating scenes that have a stippled shading (like pointillism) similar to the attached drawing.
I've been mucking around with Max's Ink 'n Paint using a Falloff type with various sub-maps such as noise, cellular, speckled, etc. without ideal results.
Any ideas will be much appreciated.
stippled effect
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- Elvissuperstar007

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octane toon useful for cartoons
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Cant you just use this with Mentalray or even scanline?
It is is so basic.
Years ago I tried FinalToon and it was great for such stuff.
It is is so basic.
Years ago I tried FinalToon and it was great for such stuff.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
you can bake a ambient occlusion map with xnormal then apply a photoshop filter for the dot-effect and apply the new map to the model. Layout the UVs first.
Thank you for the tips!
1) Octane Toon? Where do I find this?
2) I looked into FinalToon. It is able to do a stippled effect, but isn't quite as close to my goal as I had hoped.
3) The ambient occlusion map sounds promising. I don't have Photoshop, but maybe there's a trial version I can download. I'll have to see if I can pull this off.
1) Octane Toon? Where do I find this?
2) I looked into FinalToon. It is able to do a stippled effect, but isn't quite as close to my goal as I had hoped.
3) The ambient occlusion map sounds promising. I don't have Photoshop, but maybe there's a trial version I can download. I'll have to see if I can pull this off.
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011