"bucket" rendering massive resolutions
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- understand
- Posts: 177
- Joined: Mon Mar 22, 2010 4:05 pm
- Location: berlin
Would it be possible to batch render an .ocs in multiple steps of limiter resolutions and later composite the images into a larger sized image? That way you can render a billboard on a pentium 1 or something :>
Win 8.0 64-bit | Gainward 460 GTX 2048mb (driver: latest) | Phenom 965 3.4ghz 140w | 12GB
Win 8.1 64-bit | EVGA 780ti Superclocked 3072mb (driver: latest) | i7 4930k 3.4ghz | 32GB
Win 7 64-bit Bootcamp | 650M 1GB (driver: 327.23) | i7 2.7ghz | 8GB
Win 8.1 64-bit | EVGA 780ti Superclocked 3072mb (driver: latest) | i7 4930k 3.4ghz | 32GB
Win 7 64-bit Bootcamp | 650M 1GB (driver: 327.23) | i7 2.7ghz | 8GB
yes, maybe in the future, but currently it's rather difficult as MLT, which is needed to produce renders without fireflies does'nt work on parts of an image,
it needs the average brightness of the whole image to work correctly.
Radiance
it needs the average brightness of the whole image to work correctly.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
About to spill out my complete lack of knowledge of how rendering works here,
would it be possible, with MLT, to render a low resolution image first to get the average brightness of the image, and aread that it is to be split up into and then somehow use the data from that to render the larger image in sections?
would it be possible, with MLT, to render a low resolution image first to get the average brightness of the image, and aread that it is to be split up into and then somehow use the data from that to render the larger image in sections?
Kubuntu 9.04 | Nvidia Gainward 9500 GT | Intel Core2 Quad 2.40 Ghz | 4 GB RAM