No, it is impossible before Maya will make all its scene objects threadsafe. At the time - it is not the case ("DG access is generally not threadsafe" is even stated in Maya's SDK reference), and it is impossible to e.g. translate one Maya node in one thread and at the same time translate another node in another thread (even if the node is only being "read", maya does writes to common memory even in this case)... Maya will crash immediately.brue wrote:An 8 minute load time for a standard scene is rather heavy, especially when the process could in theory be sped up by an order of magnitude by threading.
I would have already done the multithreaded translation a long time ago if working with Maya objects were threadsafe...