Finally! I am able to publish our first work using Octane, for an architectural competition.
Architecture: João Luís Carrilho da Graça - project for the competition "Requalification du secteur Désiré Colombe" Nantes, France.
Images by: Filipe Alves and Luca Martinucci - (http://www.1825.in)
Unfortunately we got only the 2nd prize.
But it was a great experience starting to work with Octane Render which proved to be the best tool.
Best regards
Filipe Alves
First work with Octane
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
sweet. good work
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
Lovely images Manalokos,
which was the render kernel?, and what tipe of illumination did you used?.
I't only my opinion, but I think that the wet/water effect should be "revisited" (no transition between the wet areas and the dry ones and maybe the bump is too strenght), but if this is the first job with Octane.....it's ceratinly a good job!
Cheers, Paolo
which was the render kernel?, and what tipe of illumination did you used?.
I't only my opinion, but I think that the wet/water effect should be "revisited" (no transition between the wet areas and the dry ones and maybe the bump is too strenght), but if this is the first job with Octane.....it's ceratinly a good job!

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
- icelaglace
- Posts: 168
- Joined: Thu Jul 05, 2012 11:59 am
- Contact:
Agreed, very nice renders and if it's your first ones, it's even more impressive!paoloverona wrote: I't only my opinion, but I think that the wet/water effect should be "revisited" (no transition between the wet areas and the dry ones and maybe the bump is too strenght)
But about the water effect, maybe you should decrease the gamma of your specular/roughness map to give a smoother transition.
Nice work again!
http://icelaglace.com
Hello,icelaglace wrote:Agreed, very nice renders and if it's your first ones, it's even more impressive!paoloverona wrote: I't only my opinion, but I think that the wet/water effect should be "revisited" (no transition between the wet areas and the dry ones and maybe the bump is too strenght)
But about the water effect, maybe you should decrease the gamma of your specular/roughness map to give a smoother transition.
Nice work again!
Yes, I agree, but these images were made in May 2012, so there were some issues with the roughness scale that were harder to tackle, and of course I was just learning to use the software.

Thank you for the nice comments. I hope to have the opportunity to post some more images, but I have to wait for the contest results.
Best regards
Filipe
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
excellent!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Nice work. I like much the last two images, specially the concert hall.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Looking great, the last two are the best in my oppinion too.
Can you tell us a little bit more about the technical aspect (render times, hardware)
And did you had to do lots of changes? Geometry, materials, etc
If so, how was the workflow with octane?
Rob
Can you tell us a little bit more about the technical aspect (render times, hardware)
And did you had to do lots of changes? Geometry, materials, etc
If so, how was the workflow with octane?
Rob
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Hello Rob,RobSteady wrote:Looking great, the last two are the best in my oppinion too.
Can you tell us a little bit more about the technical aspect (render times, hardware)
And did you had to do lots of changes? Geometry, materials, etc
If so, how was the workflow with octane?
Rob
Yes we had to make some changes in geometry, the most time consuming were the trees, and there was no instancing option back then.
Now we use instanced foliage which makes our work more versatile and scenes much lighter. For this we have to create our own trees specially designed for octane, that have the advantage to have the leaves totally customizable and interactive.
The grass was created with particle generator, but was exported as geometry.
Materials and lighting were changed very easily and interactively.
I don't remember exactly the render times, but we used a GTX 560 with 448 cores, and a GTX 580, for 10 hours in each render with PMC.
Thanks
Best regards
Filipe