Nvidia Fermi Octane Competition (CLOSED)

A forum which hosts Octane Render Artwork Competitions
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Locked
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Hello, Here is a new scene I'm working on since yesterday evening. I wanted to do something different, with more colors...

Even small objects can be heavy when you like details ! I have already switched off one level of subdivision, and I don't know if I will be able to add one more prop and/or a background.

I started with Pathlighting, but I had still so many fireflies after 15000 s/px that I prefered to come back to Directlighting. With Directlighting, less than 10 hot pixels.

24137 samples per pixel - Rendered in 00:15:25 - 842510 triangles - 330.4/511 MB used.
Attachments
Ready for painting ! Hell, where is my paper ?
Ready for painting ! Hell, where is my paper ?
Watercolors_03P.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
mlody47
Licensed Customer
Posts: 868
Joined: Mon Feb 01, 2010 8:02 pm
Location: Warsaw Poland
Contact:

... In the WIP area You can find higher resolutions ,with ads :)
lexus_day_main_1024.png
lexus_day2_main_1024.png
lexus_day3_main_1024.png
lexus_day4_main_1024.png
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

ROUBAL wrote:Hello, Here is a new scene I'm working on since yesterday evening. I wanted to do something different, with more colors...

Even small objects can be heavy when you like details ! I have already switched off one level of subdivision, and I don't know if I will be able to add one more prop and/or a background.

I started with Pathlighting, but I had still so many fireflies after 15000 s/px that I prefered to come back to Directlighting. With Directlighting, less than 10 hot pixels.

24137 samples per pixel - Rendered in 00:15:25 - 842510 triangles - 330.4/511 MB used.
very very nice work :) very colourfull ;)

keep it up roubal,
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
lukashanak.eu
Licensed Customer
Posts: 27
Joined: Mon Mar 15, 2010 10:32 am

Ok this is my next picture from waterfall scene. I make 3D grass, add more bushes,trees, retextured, different camera angle, I use octan render sun light,
render time is 6 min - pathtracing
Attachments
Wild_land_01_octan_lukashanak.jpg
Win 7 x64, q6600, Nvidia 260GTX
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Thank you Radiance.

Here is a new render with Daylight. Rendered in less time. Only 4 hot pixels (updated image, i had forgotten one ;) ).

@lukashanak.eu : your image "Wild_land_01_octan_lukashanak.jpg" is more realistic, with more relief. I like it much more. Good work !

@mlody47 :Nice lexus, and nice sun ambiance.
Attachments
Watercolors_05H.png
Watercolors_05P.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

ROUBAL wrote:Thank you Radiance.

Here is a new render with Daylight. Rendered in less time. Only 4 hot pixels (updated image, i had forgotten one ;) ).

@lukashanak.eu : your image "Wild_land_01_octan_lukashanak.jpg" is more realistic, with more relief. I like it much more. Good work !

@mlody47 :Nice lexus, and nice sun ambiance.
great, this one is even better ;)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Thanks !

And two more images in close up :
Attachments
Watercolors_06H.png
Watercolors_06P.jpg
Watercolors_07H.png
Watercolors_07P.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

lukashanak.eu wrote:Ok this is my next picture from waterfall scene. I make 3D grass, add more bushes,trees, retextured, different camera angle, I use octan render sun light,
render time is 6 min - pathtracing
Hey,

that's much better already :)
i'd continue playing with it and posting different shots ;)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
Contact:

lukashanak.eu wrote:Ok this is my next picture from waterfall scene. I make 3D grass, add more bushes,trees, retextured, different camera angle, I use octan render sun light,
render time is 6 min - pathtracing
heyyy... that is something! great
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
User avatar
ltchest
Licensed Customer
Posts: 119
Joined: Sat Feb 27, 2010 5:03 am
Location: Funcouver

Here's one for the archviz crew - these are my entries for this competition :) It was fun doing this - my inspiration for the architectural detailing came from the Richard Rogers Registry of Shipping in London. I may also have one more image to add to these, hopefully tomorrow.
The 3dsMax file is 49Mb, containing 1.2million polys, or 1.47million triangles. 360Mb utilised on the GPU. Some of these were rendered on a GTX280, but that decided it did not want to work any more with Octane, so most of them were done on a GTX8800 (not much fun working on a single GPU system). Screen captures are in my earlier post (although surely, that proves nothing ? I would have thought the thing to do at the end is submit the OCS, OBJ & MTL files for validation ?)
Best of luck to everyone !
Attachments
OCTANE HQ. Another sunny day
OCTANE HQ. Another sunny day
OCTANE HQ. "God is in the details"
OCTANE HQ. "God is in the details"
OCTANE HQ. During warm weather, underwear is compulsory.
OCTANE HQ. During warm weather, underwear is compulsory.
OCTANE HQ. Proud owners of the worlds first super-computing facility powered entirely by solar energy!
OCTANE HQ. Proud owners of the worlds first super-computing facility powered entirely by solar energy!
OCTANE HQ. Blue Sky. Thats all.
OCTANE HQ. Blue Sky. Thats all.
OCTANE HQ. The Tower of Power. Radiance chills out in the penthouse suite while the people in the 20 floors below are busy working on Octane 5.1, late into the night.
OCTANE HQ. The Tower of Power. Radiance chills out in the penthouse suite while the people in the 20 floors below are busy working on Octane 5.1, late into the night.
OCTANE HQ. High tech detailing for a high tech company
OCTANE HQ. High tech detailing for a high tech company
OCTANE HQ. Most of the office gossip usually happens on the stairs & by the elevator
OCTANE HQ. Most of the office gossip usually happens on the stairs & by the elevator
OCTANE HQ. The Playground, where the staff gather during lunchtime and events are held on special occasions (like the launch of Octane 5.0, the worlds first interactive unbiased renderer that runs on your cellphone)
OCTANE HQ. The Playground, where the staff gather during lunchtime and events are held on special occasions (like the launch of Octane 5.0, the worlds first interactive unbiased renderer that runs on your cellphone)
Last edited by ltchest on Wed Apr 14, 2010 5:54 pm, edited 1 time in total.
Win7 64bit. i7 3930K 4.2Ghz.32GbRam. GTX670(4Gb)+2xGTX580(3Gb) | 3xGTX780(3Gb). 337.88. 1200W. (+ 5 x i7 2600 nodes).
Locked

Return to “Competitions”