Camera mapping I guess
That's why there's not many inputs
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http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
- lukashanak.eu
- Posts: 27
- Joined: Mon Mar 15, 2010 10:32 am
1 texture painted on terrain with brush etc. Water is created in realflow
Win 7 x64, q6600, Nvidia 260GTX
- lukashanak.eu
- Posts: 27
- Joined: Mon Mar 15, 2010 10:32 am
Waterfall scene has cca 240 objects, 3d grass is only 2 objects, others is stones, trees etc, water is 1 object
Win 7 x64, q6600, Nvidia 260GTX
I should use more camera mapping. I'm to much used to make everything by hand !
Nice work. Maybe some more specularity on water. The scene is called waterfall, but water is not what is most visible at first glance. Anyway, very good image.

Nice work. Maybe some more specularity on water. The scene is called waterfall, but water is not what is most visible at first glance. Anyway, very good image.

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
If You got time and You want to control Your project and scene to the full - avoid camera mapping especially for the first plane . Camera mapping is good for matte painting . ( only in some casses its good to use iin 3d still ). I dont know why so many ppl are doing camera map here. We had plenty of time to model almost everything.
Honestly those camera mapped textures dont look good, but thats my personal opinion.

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
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- lukashanak.eu
- Posts: 27
- Joined: Mon Mar 15, 2010 10:32 am
Maybe it is due to the intensive use of textures, but for me it looks more like a painting than a 3D rendered image. Even in close up, it is difficult to see the relief.
Or maybe the lighting not contrasted enough. As radiance said, Daylight lighting could improve it, I think. It would add some strong shadows that would help revealing shapes.
I think that there are shadows baked in the textures themselves, creating confusion in the perception of the "real" lighting of the scene.
Or maybe the lighting not contrasted enough. As radiance said, Daylight lighting could improve it, I think. It would add some strong shadows that would help revealing shapes.
I think that there are shadows baked in the textures themselves, creating confusion in the perception of the "real" lighting of the scene.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
i think it has potential,
maybe try some alternative camera positions, more immersed into the plants, with some DOF of such (some tree leaves hanging in front on a corner or so),
and maybe try using the daylight system with a more blueish sky and sunlight ?
the texturing is good though, just try playing a bit with the camera angle and lighting/mood, remember, you can submit as much images as you like.
Radiance
maybe try some alternative camera positions, more immersed into the plants, with some DOF of such (some tree leaves hanging in front on a corner or so),
and maybe try using the daylight system with a more blueish sky and sunlight ?
the texturing is good though, just try playing a bit with the camera angle and lighting/mood, remember, you can submit as much images as you like.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
definetly better lukashanak
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47