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Here is the first serie of another project to illustrate some models and to experiment the new Octane release with a huge scene, about 65 obj files loaded representing 1.5Gb, scatters including about 260 high poly trees, high poly grass, carpets, ...
The fur isn't made with instances, mainly because each of them is different and by the way I may be wrong but hair particles in blender don't have any thickness once exported, so the only way to get this result is to convert hair particles in mesh and to make an extrusion on them.