Hi,
I'm working with a huge scene, lot of meshes and many nodes.
I also manage to have several geometry groups for diffrent situations and also different configurations in the preview configuration corresponding to diffrent views (cameras) and environment to quickely switch from one situation to another.
The loaded meshes size is about 1.5Gb and Octane process takes about 13Gb (out of 16Gb) of the ram
Octane is very unstable and if often crashes when swithching from one camera to another, after changing environment or simply when I select another geometry group. Even if I first stop the rendering it crashes and I need to restart Octane very often. Considering that the scene loading takes about 10 min, it's very annoying.
Any suggestion to avoid that ?
Thanks
OctaneRender™ Standalone v1.0 RC 2 (obsolete)
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- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
enricocerica wrote:Hi,
I'm working with a huge scene, lot of meshes and many nodes.
I also manage to have several geometry groups for diffrent situations and also different configurations in the preview configuration corresponding to diffrent views (cameras) and environment to quickely switch from one situation to another.
The loaded meshes size is about 1.5Gb and Octane process takes about 13Gb (out of 16Gb) of the ram
Octane is very unstable and if often crashes when swithching from one camera to another, after changing environment or simply when I select another geometry group. Even if I first stop the rendering it crashes and I need to restart Octane very often. Considering that the scene loading takes about 10 min, it's very annoying.
Any suggestion to avoid that ?
Thanks
Try to increase voltage on your GTX 580 3GB.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
edited - nvm.ROUBAL wrote:Well, I have finally found some time to open the new RC2 release :
I opened the exact same scene I am currently working on, without moving the camera, without touching anything, and I notice that RC2 is slower.
I have only tested with Pathtracing, as it is the current setting in my scene, and the speed has fallen from 1.36 Ms/sec with RC1 to 1.18 Ms/sec with RC2.
Second VERY BAD surprise, is that this versions is very memory consuming !
For the exact same scene, RC2 uses 1867.3 MB versus 1759.6 MB with RC1 !
107.7 MB lost ! Thats really annoying. I am optimizing everything I can, and just because of an update, I loose more than 100MB of precious memory space !![]()
What happened with memory management ?
You can verify the values in the Proof screen shots :
Last edited by jmfowler on Sun Nov 04, 2012 11:04 pm, edited 1 time in total.
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
The problem is that we are trying to make the ray-tracing more robust, to sort out those issues reported during the last weeks (that triangles are not rendered or that there are visible gaps between triangles). These are all numerical issues which require us to add some margins. Adding margins can have an affect on the size of the acceleration structure and ray-tracing performance.ROUBAL wrote:Well, I have finally found some time to open the new RC2 release :
I opened the exact same scene I am currently working on, without moving the camera, without touching anything, and I notice that RC2 is slower.
I have only tested with Pathtracing, as it is the current setting in my scene, and the speed has fallen from 1.36 Ms/sec with RC1 to 1.18 Ms/sec with RC2.
Second VERY BAD surprise, is that this versions is very memory consuming !
For the exact same scene, RC2 uses 1867.3 MB versus 1759.6 MB with RC1 !
107.7 MB lost ! Thats really annoying. I am optimizing everything I can, and just because of an update, I loose more than 100MB of precious memory space !![]()
What happened with memory management ?
You can verify the values in the Proof screen shots :
Could you send the scene to us? Feel free to strip it down as much as you want, as long as it shows your problems (more memory usage and less performance). We can then investigate those issues.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
@Marcus : As always, my scene is huge : more than 1.8 GB in Octane. I can simplify it, but as I think that the extra memory amount will be probably a percentage of the whole amount, it may not be noticeable on small scene, and obviously, it is on big scenes that saving memory is important !
I will see what I can do, but I will have very few time in the next days.
I will see what I can do, but I will have very few time in the next days.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
EDIT :
@Marcus :
No need to upload a big scene :
In order to help you reproduce the trouble, I have done a quick test with Octane template scene "Hallway" , with the default settings (Direct Light kernel), and the two screen shots below show that even on a small scene, the amount of memory used by RC2 is bigger :
48.9 MB versus 48.3 MB with RC1 : 1.22% on this small template scene but the percentage of lost memory is 5.76% on my current big (and growing) London city scene.
The render time on this scene with Direct Lighting is 36.30 Ms/sec with RC1 versus 36.55 Ms/sec with RC2, and when using pathtracing, 4.70 Ms/sec with RC1, versus 4.72 Ms/sec with RC2.
The main problem is memory consumption, because even if it is a small percentage, with huge scenes it means more than 100 MB, in an area where every MB counts to avoid entering in the swap process on machines with 8GB of RAM, and get huge loading times ! Or simply being short of VRAM to host the scene !
In my current scenes, I have deleted many textures to gain few megabytes, and I loose 107MB with the RC2 update ! It is painful !
@Marcus :
No need to upload a big scene :
In order to help you reproduce the trouble, I have done a quick test with Octane template scene "Hallway" , with the default settings (Direct Light kernel), and the two screen shots below show that even on a small scene, the amount of memory used by RC2 is bigger :
48.9 MB versus 48.3 MB with RC1 : 1.22% on this small template scene but the percentage of lost memory is 5.76% on my current big (and growing) London city scene.
The render time on this scene with Direct Lighting is 36.30 Ms/sec with RC1 versus 36.55 Ms/sec with RC2, and when using pathtracing, 4.70 Ms/sec with RC1, versus 4.72 Ms/sec with RC2.
The main problem is memory consumption, because even if it is a small percentage, with huge scenes it means more than 100 MB, in an area where every MB counts to avoid entering in the swap process on machines with 8GB of RAM, and get huge loading times ! Or simply being short of VRAM to host the scene !
In my current scenes, I have deleted many textures to gain few megabytes, and I loose 107MB with the RC2 update ! It is painful !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Hi There,
Just was wondering what the future of the RIB import function will be? has it been scrapped? is there an alternative that is in the works?... seeing as it was a initial feature that has now disappeared from the features page of octane render.
Just was wondering what the future of the RIB import function will be? has it been scrapped? is there an alternative that is in the works?... seeing as it was a initial feature that has now disappeared from the features page of octane render.
Convergen | Adelaide Australia
Windows 7 x64 | GTX 580 1.5GB | 12GB DDR3 | Core i7 920 @ 3.6ghz
Windows 7 x64 | GTX 580 1.5GB | 12GB DDR3 | Core i7 920 @ 3.6ghz
- Synthercat
- Posts: 284
- Joined: Mon Aug 30, 2010 11:12 am
- Location: Thessaloniki Greece
TO ROUBAL :
I know it's a little of topic but I saw your London scene and can't help but wonder... what do you do to use an object of show many materials on another scene?
I PLEAD FOR LOCAL DB...
What is YOUR way to do it? I mean say you want to use that same bus on another scene... you have to
1) Export all mat nodes connected to the bus from the London scene
2) Load new scene
3) Import all those nodes
4) Connect the right node to the right mat-slot?
I don't have time for that!!! I NEED LOCAL DB To do it automatically for me
I know it's a little of topic but I saw your London scene and can't help but wonder... what do you do to use an object of show many materials on another scene?
I PLEAD FOR LOCAL DB...
What is YOUR way to do it? I mean say you want to use that same bus on another scene... you have to
1) Export all mat nodes connected to the bus from the London scene
2) Load new scene
3) Import all those nodes
4) Connect the right node to the right mat-slot?
I don't have time for that!!! I NEED LOCAL DB To do it automatically for me
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM