@3dland : I also thought of Shreck's house. Nice model.
Below, two new renders :
Unfortunately, when I modelled this car, I only used Blender internal render engine, and most of the textures were procedural. So, I have lost the leather texture of the seats. I should bake it and UV map it again one day ! I also forgot to enable the export of some small UV textures in blender : Written informations on the buttons and the pedals.
The Image Lincoln-1962_26 has been rendered with Pathtracing in a first step. The lighting was good, but there were too many fireflies and the denoised image was verry blurry. So I rendered it again in Directlighting, and I added this second render with Directlighting on top of the first one, at 70%. Fireflies have been reduced enough and some details that were not very visible in Direct lighting, like details of the clock behind the glass material have been kept.
On the second image, nothing more done than some fireflies removed by hand.
Both renders at 16000 s/px.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.