i add an image, an interior kitchen size 1200 x 1000 px, time 1 hour, 29 minutes, 43 seconds, direct light is diffuse, kernel type is direct light,
maxsamples 6000, specularpeth 8
regards
Interior Cocina 001
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
Hi merid, really nice your work!
...if I don't mistake i can recognize the arroway floor texture, isn't it?
my suggestions for trying to enhance the shoot are:
- try to add a background image
- the wine bottles seems to be too much chrome than glass and they are all
the same, try to trick with color or absorption for reaching a believable
result...maybe adding some label
- maybe would be nice to can see through the glass of the top cabinet, you
could try a glossy material with a faloff map for opacity
that's all
Cheers, paolo
...if I don't mistake i can recognize the arroway floor texture, isn't it?
my suggestions for trying to enhance the shoot are:
- try to add a background image
- the wine bottles seems to be too much chrome than glass and they are all
the same, try to trick with color or absorption for reaching a believable
result...maybe adding some label
- maybe would be nice to can see through the glass of the top cabinet, you
could try a glossy material with a faloff map for opacity
that's all

Cheers, paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
I like it
!!

hi paolo, thank you for your comment, ok, let's start,
-i been used a collection of tiles texture by interceramic, floor was modeled into 3ds max
-backgroud is a good point, but, how i can use an image, i mean parameters
- the wine bottles i will try trick with color or absorption, how i can use this option and which material and parameteres ?
- the glass of the top cabinet i been used a specular material with a fallof map for opacity, fallof n= 0.50, g= 0.50, and third value 1
i will chance this points and i will upload again the image
thak you for comment 3rdeye
regards
-i been used a collection of tiles texture by interceramic, floor was modeled into 3ds max
-backgroud is a good point, but, how i can use an image, i mean parameters
- the wine bottles i will try trick with color or absorption, how i can use this option and which material and parameteres ?
- the glass of the top cabinet i been used a specular material with a fallof map for opacity, fallof n= 0.50, g= 0.50, and third value 1
i will chance this points and i will upload again the image
thak you for comment 3rdeye
regards
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
nice job with te top cabinet
for the background there are 2 possibilities:
- adding it in post production (probably the best way)
- by using a plane with a background map applied
- the shader to use for the bottle is the specular and the parameter
to trick is the transmission
...wait for some update!
Ceers, Paolo

for the background there are 2 possibilities:
- adding it in post production (probably the best way)
- by using a plane with a background map applied
- the shader to use for the bottle is the specular and the parameter
to trick is the transmission
...wait for some update!
Ceers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
Are you using fresnel on the wooded cabinets? Seems too glossy, not like polish. I don't really like the bluish reflection on them which is what made me think of it.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
hi paolo i will change color in the bottles
hi kavorka is only a glossy material, diffuse is a color with a texture/rgbtexture (just color) specular is 0.10, roughnes is 0.01, index 1.6, thats all
making changes right now i'll upload later the image, maybe 2 hours while finish the render
cheers
hi kavorka is only a glossy material, diffuse is a color with a texture/rgbtexture (just color) specular is 0.10, roughnes is 0.01, index 1.6, thats all
making changes right now i'll upload later the image, maybe 2 hours while finish the render
cheers
beautiful render
Well done.
I am not sure with the background.
The white background works better in my view because it lets the viewer focus on the design of the interior.
Maybe you find a BG that is more "quite" that will support the scene.
Well done.
I am not sure with the background.
The white background works better in my view because it lets the viewer focus on the design of the interior.
Maybe you find a BG that is more "quite" that will support the scene.
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
You're right Refracty, but i think that a good/appropriate Bg gives the shoot a plus gear; for my opinion the problem with the BG used by Merid is that it's too underxposed as it should be and, as you told, it's too "complicated" so tend to focus the viewer attention.Refracty wrote:beautiful render
Well done.
I am not sure with the background.
The white background works better in my view because it lets the viewer focus on the design of the interior.
Maybe you find a BG that is more "quite" that will support the scene.
Cheers, paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58