sudden camera blur

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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buggy
Licensed Customer
Posts: 159
Joined: Thu Oct 07, 2010 1:16 am

I have a scene in which I have two main subjects. At some point one of these objects starts to move off the scene. I rendered the scene out to individual frames.
It starts moving and after several frames everything in the scene suddenly goes blurry (not just the moving object). The camera is static and its settings aren't animated.
If I render one of these blurred frames using the OctaneRender Viewport it comes out sharp but if I hit render on a single frame it is blurry.
Any ideas?

Thank you,

buggy
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

buggy wrote:I have a scene in which I have two main subjects. At some point one of these objects starts to move off the scene. I rendered the scene out to individual frames.
It starts moving and after several frames everything in the scene suddenly goes blurry (not just the moving object). The camera is static and its settings aren't animated.
If I render one of these blurred frames using the OctaneRender Viewport it comes out sharp but if I hit render on a single frame it is blurry.
Any ideas?

Thank you,

buggy
Do you use subframe motionblur?
Please show your problem renders.
buggy
Licensed Customer
Posts: 159
Joined: Thu Oct 07, 2010 1:16 am

The problem seems to have gone away on its own. To test it with something simpler, I hid the objects in the scene and placed a simple box in the scene. When I rendered it there was no blurring. I then hit undo a few times to bring back my objects and then hid the box. Now it renders the scene like normal.

I am using an Octane Camera. I'm not aware of any motion blur turned on (also it was blurring everything, not just the moving object).
Where do I find the sub-frame motion blur setting?

Thank you.
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

buggy wrote:The problem seems to have gone away on its own. To test it with something simpler, I hid the objects in the scene and placed a simple box in the scene. When I rendered it there was no blurring. I then hit undo a few times to bring back my objects and then hid the box. Now it renders the scene like normal.

I am using an Octane Camera. I'm not aware of any motion blur turned on (also it was blurring everything, not just the moving object).
Where do I find the sub-frame motion blur setting?

Thank you.
You can find it only in standart camera at the moment.
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

The exact same thing has happened to me too.
I used standard camera and standard Multi-pass motion blur effect.
I guess Octane is not 100% compatible with it?

Suv
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