sorry
- i dont consider it really as swearing, its like an emoticon 0_0
I was just pretty much surprised because I didnt check two updates of octane live properly - only to start doing a project and find out mapscaler is still bugging it out..
and then it crashed and died and didnt save it (yes my bad, but it never dies out on a fresh simple project like that) - a bit frustrating at the moment
OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
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3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Did you use World Space Modifier type?acc24ex wrote:sorry
- i dont consider it really as swearing, its like an emoticon 0_0
I was just pretty much surprised because I didnt check two updates of octane live properly - only to start doing a project and find out mapscaler is still bugging it out..
and then it crashed and died and didnt save it (yes my bad, but it never dies out on a fresh simple project like that) - a bit frustrating at the moment
it is not supported properly.
I am wondering if anyone else have a problem with multiply GPUs. I have 3 gtx 5803gb and when I am using any 2 of them - rendering is just fine, but when I am using all 3 my PC going to reboot. I could suppose its hardware issue, power or motherboard, BUT in stand alone I am rendering 6000x8000 images with all 3 cards for an hours and its ok. Even more, when I am rendering with octane for 3dsmax in realtime viewport - everything is just fine too!
PC goes to reboot when I am rendering animation. Sometimes at the 2nd, 3rd frame, sometimes right after few minutes of rendering. Once more - it`s never happens when I am using realtime viewport, not 3ds max render function.
Please help
(3ds max 2012 x64, oct for max 3.01)
PS 1010w for all PC +500w for 1 separate gtx580
PC goes to reboot when I am rendering animation. Sometimes at the 2nd, 3rd frame, sometimes right after few minutes of rendering. Once more - it`s never happens when I am using realtime viewport, not 3ds max render function.
Please help
(3ds max 2012 x64, oct for max 3.01)
PS 1010w for all PC +500w for 1 separate gtx580
asus p8b ws [email protected] RAM-16gb and 3xGTX580 3gb I love octane and you guyz doing amazing job for us, THANK YOU
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
mmmh...be_fast wrote:I am wondering if anyone else have a problem with multiply GPUs. I have 3 gtx 5803gb and when I am using any 2 of them - rendering is just fine, but when I am using all 3 my PC going to reboot. I could suppose its hardware issue, power or motherboard, BUT in stand alone I am rendering 6000x8000 images with all 3 cards for an hours and its ok. Even more, when I am rendering with octane for 3dsmax in realtime viewport - everything is just fine too!
PC goes to reboot when I am rendering animation. Sometimes at the 2nd, 3rd frame, sometimes right after few minutes of rendering. Once more - it`s never happens when I am using realtime viewport, not 3ds max render function.
Please help
(3ds max 2012 x64, oct for max 3.01)
PS 1010w for all PC +500w for 1 separate gtx580
memory issue, try to create a simple teapot animation.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
I have a strange bug ...
all shown in the screenshots.
Just bought octane and chose 3ds max as a program to render and then it turned out flaws more than I could have imagined.
Demo version to give himself and the octane plgin no, that went out "pig in a poke"
-It is very inconvenient to do glossy material as slider roughness too sensitive
Subjectively-octane for Max as slower (but I do not claim to still be tested)
-Displayed incorrectly reflections in the ambient occlusion mode (see screenshots)
-If you set ambient oclusion is the same as a standalone you get nothing.
Plugin itself is good, but I think that it is clearly not up to the commercial product yet.
all shown in the screenshots.
Just bought octane and chose 3ds max as a program to render and then it turned out flaws more than I could have imagined.
Demo version to give himself and the octane plgin no, that went out "pig in a poke"
-It is very inconvenient to do glossy material as slider roughness too sensitive
Subjectively-octane for Max as slower (but I do not claim to still be tested)
-Displayed incorrectly reflections in the ambient occlusion mode (see screenshots)
-If you set ambient oclusion is the same as a standalone you get nothing.
Plugin itself is good, but I think that it is clearly not up to the commercial product yet.
Sorry for my bad English
Win 8 PRO x64/ Core i7 950 / 16gb RAM / GTX 460/ GTX670/
Win 8 PRO x64/ Core i7 950 / 16gb RAM / GTX 460/ GTX670/
I guess..Karba wrote: Did you use World Space Modifier type?
it is not supported properly.
- Is there another kind that works ?
OK, Ill try other types.. thanks
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Hm, looks like a bug. We will check it.Newman wrote:I have a strange bug ...
all shown in the screenshots.
Just bought octane and chose 3ds max as a program to render and then it turned out flaws more than I could have imagined.
Demo version to give himself and the octane plgin no, that went out "pig in a poke"
-It is very inconvenient to do glossy material as slider roughness too sensitive
Subjectively-octane for Max as slower (but I do not claim to still be tested)
-Displayed incorrectly reflections in the ambient occlusion mode (see screenshots)
-If you set ambient oclusion is the same as a standalone you get nothing.
Plugin itself is good, but I think that it is clearly not up to the commercial product yet.
Do you mean video memory? is it known issue? Looks like you are right, memory filling up each next frame until crash/reboot, no?gabrielefx wrote:mmmh...be_fast wrote:I am wondering if anyone else have a problem with multiply GPUs. I have 3 gtx 5803gb and when I am using any 2 of them - rendering is just fine, but when I am using all 3 my PC going to reboot...
Please help
(3ds max 2012 x64, oct for max 3.01)
PS 1010w for all PC +500w for 1 separate gtx580
memory issue, try to create a simple teapot animation.
Last edited by be_fast on Mon Oct 01, 2012 8:04 pm, edited 1 time in total.
asus p8b ws [email protected] RAM-16gb and 3xGTX580 3gb I love octane and you guyz doing amazing job for us, THANK YOU
Fixed.Newman wrote:I have a strange bug ...
all shown in the screenshots.
Just bought octane and chose 3ds max as a program to render and then it turned out flaws more than I could have imagined.
Demo version to give himself and the octane plgin no, that went out "pig in a poke"
-It is very inconvenient to do glossy material as slider roughness too sensitive
Subjectively-octane for Max as slower (but I do not claim to still be tested)
-Displayed incorrectly reflections in the ambient occlusion mode (see screenshots)
-If you set ambient oclusion is the same as a standalone you get nothing.
Plugin itself is good, but I think that it is clearly not up to the commercial product yet.
Wait for a new version.
Just curious - has this update been tested on Max 2011 yet? I had previously reported that it wasn't working.
One other thing, I found another way to produce the material overwriting bug I was encountering in my current version of the plugin (beta 300d):
I create a multi-sub-object material with Octane materials in the sub-slots and if I drag a material from a different slot in the material editor over one of the sub-materials in these sub-slots, it changes the sample view of the material I dragged to look like the one I replaced.
So, for example if I have a multi-sub-object material with say a green and a blue material in it and I drag a red material onto the green material slot, the red material changes to green. I can click on it and see that it still has its original parameter settings (red). I mention this in case it also happens in the latest build (and since it appeared to be a new report.)
Cheers,
buggy
One other thing, I found another way to produce the material overwriting bug I was encountering in my current version of the plugin (beta 300d):
I create a multi-sub-object material with Octane materials in the sub-slots and if I drag a material from a different slot in the material editor over one of the sub-materials in these sub-slots, it changes the sample view of the material I dragged to look like the one I replaced.
So, for example if I have a multi-sub-object material with say a green and a blue material in it and I drag a red material onto the green material slot, the red material changes to green. I can click on it and see that it still has its original parameter settings (red). I mention this in case it also happens in the latest build (and since it appeared to be a new report.)
Cheers,
buggy
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011