Small demo animation (clay render)

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madcoo
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Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
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Hi everyone !

I usually only do still images but I decided to add this small demo animation to my portfolio.
I'll probably integrate it as a teaser in my website.
I'm thinking of extending it at the end by crossfading the "clay" final image with a textured+colored render.

Comments and advice welcome, as always.

See ya guys !
;)


WATCH THE VIDEO


Technical details :
Modelled in Blender.
Rendered with Octane Kepler 2.58e test build - Directlighting - Texture environment (float_texture set to 1.00 = white) - 256 samples/frame - 45 minutes to render 300 frames
Compiled the png images + adjusted the levels + added my logo with VirtualDub.
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
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mbetke
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Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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do you animate it frame by frame or are there any tools for such kind of part-explosion anims?
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
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Hi mbetke,

I did everything myself, excluding the tiles, for which I used Blender's modificator "Build".
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
peter1285
Posts: 2
Joined: Sat Sep 08, 2012 10:32 am

madcoo wrote:Hi everyone !

I usually only do still images but I decided to add this small demo animation to my portfolio.
I'll probably integrate it as a teaser in my website.
I'm thinking of extending it at the end by crossfading the "clay" final image with a textured+colored render.

Comments and advice welcome, as always.

See ya guys !
;)


WATCH THE VIDEO


Technical details :
Modelled in Blender.
Rendered with Octane Kepler 2.58e test build - Directlighting - Texture environment (float_texture set to 1.00 = white) - 256 samples/frame - 45 minutes to render 300 frames
Compiled the png images + adjusted the levels + added my logo with VirtualDub.
Hi this is really superb and my congratulations and best wishes to yopu.I would like to know which software is help to make this.Please tell about that because it will be helpful to we all who are have an interest in this work.Anyway its awesome once again congrats for your brilliant wok.
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madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
Contact:

Hi Peter1285,

1) I modelled (using Blender) the different components of the house as follows (I advise you to group the objects of the same kind so you can select and manipulate them easily - like the doors and windows for example, or the isolation panes that sit below the tiles)
Fairview_teaser_1.jpg
2) The trick to get the walls look like they are being built is : I put an object below the walls, to which I applied a boolean "Difference" modifier with the name of that object in the modifier's "Object" field.
I did the same with the other parts that build the same way : the inner walls and the timber frame.
Fairview_teaser_2.jpg
3) I animated each isolation pane individually, having them start from high above (out of camera angle), and did the same for the windows and doors.
Fairview_teaser_3.jpg
4) Eventually I applied a "Build" modifier for the tiles - you just have to play with the effect and specify at which frame it starts and at which frame it ends.
Fairview_teaser_4.jpg
Hope it'll help you.
;)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
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