original size 1600 x 1331 resized to 1280 x 905, pmc, maxdepth 10, maxsamples 10 000, time, 7 hours, 24 minutes, 9 second ( a lot time ) done with 2 gtx470
regards
Interior_003_Final_001
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
very nice and clean!
try to do this:
delete the sun and eventually glass behind the windows, they will slow down the render.
Put 3 planes, mesh emitter with kelvin temperature set at 7500 behind the windows
back of the camera another mesh emitter with temperature set at 4500
don't use sun
search on the web for Marco Podrini's renders, he uses Arion and goos techniques to illuminate archviz interiors.
try to do this:
delete the sun and eventually glass behind the windows, they will slow down the render.
Put 3 planes, mesh emitter with kelvin temperature set at 7500 behind the windows
back of the camera another mesh emitter with temperature set at 4500
don't use sun
search on the web for Marco Podrini's renders, he uses Arion and goos techniques to illuminate archviz interiors.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
hi gabrielefx thank you for you comments, i been used 4 light, one in each windows and another behind the camera, i add images to see the light
hi rickky, the light are simple ligth portal with a different values
my problem is the time, 7 hours is a lot time to an image of 1600 x 1331 with 10 000 maxsamples and 10 maxdepth, i think so that by myself
what do you think about the time gabrielfx ?
regards
hi rickky, the light are simple ligth portal with a different values
my problem is the time, 7 hours is a lot time to an image of 1600 x 1331 with 10 000 maxsamples and 10 maxdepth, i think so that by myself
what do you think about the time gabrielfx ?
regards
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
I think that the time is justified for two 470smerid888 wrote:hi gabrielefx thank you for you comments, i been used 4 light, one in each windows and another behind the camera, i add images to see the light
hi rickky, the light are simple ligth portal with a different values
my problem is the time, 7 hours is a lot time to an image of 1600 x 1331 with 10 000 maxsamples and 10 maxdepth, i think so that by myself
what do you think about the time gabrielfx ?
regards
I never reach 4-5 Msamples-sec with closed spaces with 2-3 windows (pmc)
To help the light you should boost the banks behind the windows and behind the camera
dont' use the same light temperature, always mix cold and warm lights
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
thank you for the tip gabrielefx about the lights
the maxdepth 10 is a good value or should be less, i mean 2-3 ?
maxsamples is ok in 10 000 ?
or the size is the last parameter to get a nice and clean image ?
regards
the maxdepth 10 is a good value or should be less, i mean 2-3 ?
maxsamples is ok in 10 000 ?
or the size is the last parameter to get a nice and clean image ?
regards
check out this thread; helps with getting faster results...
http://render.otoy.com/forum/viewtopic. ... =despeckle
http://render.otoy.com/forum/viewtopic. ... =despeckle
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
hi gueoct, y been readed this post, never i could never do that about 2x or 4x, i think so i don't understand the words od radiance
regards
i will read again the post
nice weekend
regards
i will read again the post
nice weekend
ahhh, but away, this post of radiance http://render.otoy.com/forum/viewtopic. ... =despeckle is to standar octanerender not to 3ds max version
my image was done into octanerender for max
but thank you for you comment
my image was done into octanerender for max
but thank you for you comment
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
try to do this:
put your all Octane lights in a layer, turn it off
leave on the sun
substitute all Octane lights with mesh planes, check the correct orientation, add a diffuse + black body mat
For ies emitters create a circle, turn it in a editpoly, check orientation, add a diffuse + black body + ies distribution texture, check texture rotation.
Without realtime directional native Octane lights (except the sun) you will get more speed.
ps
disable all movable proxies.
put your all Octane lights in a layer, turn it off
leave on the sun
substitute all Octane lights with mesh planes, check the correct orientation, add a diffuse + black body mat
For ies emitters create a circle, turn it in a editpoly, check orientation, add a diffuse + black body + ies distribution texture, check texture rotation.
Without realtime directional native Octane lights (except the sun) you will get more speed.
ps
disable all movable proxies.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB