Hi guys,
This is the new CASTADIVA animation, 2200 frames more. (total 5200 about)
It's a test only!
here is the link:
http://vimeo.com/47101915
password: castadiva
This time I put a lot of instances but I filled only 1,6GB of vram (!)
All objects you see are all instances except for walls, floor and ceiling.
I posted 3 stills rendered this time with pmc at 1920x1080. They were cooked with 2000 samples for 36 minutes about each
What I want demonstrate?
Octane for Max is ready for cinema or broadcast productions.
With a little post production you can create professional works (my test is not professional).
That's all!
CASTADIVA part2
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Not yet.gabrielefx wrote: Octane for Max is ready for cinema or broadcast productions.
With a little post production you can create professional works (my test is not professional).
We have to fix the lighting issue first and make it to be more stable.
Gabriele, you're my no 1!
Love your work.
The only thing I would like to comment is the ceiling in the animation is very bright.
Why is that so? Did you need that for good lighting up the scene?
The stills have a better ceiling though?
Looking forward to your next exposure.
Greetz,
Love your work.
The only thing I would like to comment is the ceiling in the animation is very bright.
Why is that so? Did you need that for good lighting up the scene?
The stills have a better ceiling though?
Looking forward to your next exposure.
Greetz,
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wow great Gabriele 
thanks for sharring

thanks for sharring

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Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Good work Gabriele.
Did you use distributed rendering with 2 workstations via backburner or all on one machine?
Did you use distributed rendering with 2 workstations via backburner or all on one machine?
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Thank you.Refracty wrote:Good work Gabriele.
Did you use distributed rendering with 2 workstations via backburner or all on one machine?
- one workstation, 4x580
- the kernel used is directlight then the illumination is fake.
due the fact the 3.0a doesn't handle the lights correctly I can't test it with two workstations and Backburner.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB

I agree that Octane for Max is ready for serious animation work once the bugs are squashed.
nice test as usual! but there's a lot of flickering! i guess it's produced by the few sample.
Intel Core i7 920 @ 2.67GHz, 6.00 GB, 896 MBGeForce GTX 260 (x2), Windows
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http://www.refractivesoftware.com/forum ... =5&t=17973
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
very nice indeed..I like it too !!