Having fun with Octane for Max: realtime rendered animations

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RayTracey
OctaneRender Team
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Hi all,

This week, we did some tests with the Octane for Max plug-in to see if we could do real-time rendered animation previews and we were pretty amazed by the results:






Fully rendered animation with 3ds Max motion blur using 12 subframes per full frame:





This animation of a hand was a test to see if Octane could handle deformable meshes in real-time





A simple motion captured biped animation, rendered fully in real-time:




Next week we will show a real-time rendered preview animation of the Transformer scene with all the materials applied. We will also have a blog soon where we will show many more videos, feature previews and tutorials.

Cheers,
The Octane render team
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bepeg4d
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wow, great, thanks for sharing :D
the waiting for an integrated plugin for c4d it become harder :D
ciao beppe
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ROUBAL
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Amazing... as a Blender user, I can only cry ! :cry:
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Tugpsx
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Wow very impressive.
Win 11 64GB | NVIDIA RTX3060 12GB
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acc24ex
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nice, how did you model the transition bit?
RayTracey
OctaneRender Team
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Thanks!

I didn't model the animation though, I bought it some time ago to test it in the Brigade path tracer.

This was merely a test to see how well the Octane for Max plug-in can handle hundreds of dynamic objects (the body parts of the transformer) simultaneously and it works suprisingly well :D .

I'm uploading another video right now, showing real-time interaction of the same animation but with materials this time. I'll post it here when it's finished.
RayTracey
OctaneRender Team
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As promised, a new video of the real-time interaction:




This is the final render with motion blur in 3ds Max, rendered with the plug-in:

Andrew Mitchell
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This makes me feel much more confident about my decision to license Octane and the Max plugin. Previously, not so much.

Keep up the good work.
Simuviz
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