Hi all,
This week, we did some tests with the Octane for Max plug-in to see if we could do real-time rendered animation previews and we were pretty amazed by the results:
Fully rendered animation with 3ds Max motion blur using 12 subframes per full frame:
This animation of a hand was a test to see if Octane could handle deformable meshes in real-time
A simple motion captured biped animation, rendered fully in real-time:
Next week we will show a real-time rendered preview animation of the Transformer scene with all the materials applied. We will also have a blog soon where we will show many more videos, feature previews and tutorials.
Cheers,
The Octane render team
Having fun with Octane for Max: realtime rendered animations
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
wow, great, thanks for sharing
the waiting for an integrated plugin for c4d it become harder
ciao beppe

the waiting for an integrated plugin for c4d it become harder

ciao beppe
Amazing... as a Blender user, I can only cry ! 

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Wow very impressive.
Win 11 64GB | NVIDIA RTX3060 12GB
nice, how did you model the transition bit?
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Thanks!
I didn't model the animation though, I bought it some time ago to test it in the Brigade path tracer.
This was merely a test to see how well the Octane for Max plug-in can handle hundreds of dynamic objects (the body parts of the transformer) simultaneously and it works suprisingly well
.
I'm uploading another video right now, showing real-time interaction of the same animation but with materials this time. I'll post it here when it's finished.
I didn't model the animation though, I bought it some time ago to test it in the Brigade path tracer.
This was merely a test to see how well the Octane for Max plug-in can handle hundreds of dynamic objects (the body parts of the transformer) simultaneously and it works suprisingly well

I'm uploading another video right now, showing real-time interaction of the same animation but with materials this time. I'll post it here when it's finished.
As promised, a new video of the real-time interaction:
This is the final render with motion blur in 3ds Max, rendered with the plug-in:
This is the final render with motion blur in 3ds Max, rendered with the plug-in:
- Andrew Mitchell
- Posts: 42
- Joined: Sat May 29, 2010 4:16 pm
This makes me feel much more confident about my decision to license Octane and the Max plugin. Previously, not so much.
Keep up the good work.
Keep up the good work.
Simuviz