too complicated for me, this is a job for roelandElBloko wrote:Thank youThat's pretty much how I tried to model the surfaces inside. It's easy for a glass of whisky but it gets more complex with the inside of an eye. The light has to go through the cornea, then the aqueous humor, then the lens, then the vitreous humor to finally hit the retina. Describing those different bodies inside using the rules you pointed to is a bit of a mind bender.
I will try again though, just for the sake of it, because I'm honestly not sure it would add anything to the end result. The different refraction indices inside are all fairly similar in the end.
Question though, when the light crosses multiple adjacent surfaces with the same IOR, does its trajectory stay the same or does it get increasingly deviated at each surface hit?

anyway i forgot to ask you how many polys for a single eye?
thanks for sharing, it's very interesting

ciao beppe