super cool!Elvissuperstar007 wrote:Sampling Based Scene-Space Video Processing
https://www.youtube.com/watch?v=AAn_yKEFRj0
Altus rendering denoising system
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- prehabitat
- Posts: 495
- Joined: Fri Aug 16, 2013 10:30 am
- Location: Victoria, Australia
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
- fatrobotsneedlove
- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
$300 Node locked license. $400 floating. 

4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
- voltaire585
- Posts: 91
- Joined: Sun Jun 08, 2014 7:37 am
The price looks quite high but we would still pay it. Though i think the better solution would be for Otoy to implement their own version, as the research papers are online and it would be better integrated into the plugin.
If Octane doesnt address the inherent noise problems of the unbiased solution they may lose a lot of customers who will move over to Redshift, corona, or Vray which are taking noise and render times seriously
If Octane doesnt address the inherent noise problems of the unbiased solution they may lose a lot of customers who will move over to Redshift, corona, or Vray which are taking noise and render times seriously
The guys from Altus say they are still in contact with Otoy but progress is slow.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Version 1.2 is now available.
https://vimeo.com/150691626
At 3:17 you can see Octane in the drop down menu...
https://vimeo.com/150691626
At 3:17 you can see Octane in the drop down menu...
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
V3 alpha 2 exposes the AOVs needed for this and similar denoisers to operate correctly. If 3rd party tools are not covering this to users' satisfaction in the short term (you tell us - that is what these forums are for), then we will explore alternatives.voltaire585 wrote:The price looks quite high but we would still pay it. Though i think the better solution would be for Otoy to implement their own version, as the research papers are online and it would be better integrated into the plugin.
If Octane doesnt address the inherent noise problems of the unbiased solution they may lose a lot of customers who will move over to Redshift, corona, or Vray which are taking noise and render times seriously
We made a real time GPU denoiser for Brigade a few years ago. It was designed for real time use, but could be useful for offline rendering.
Once the major V3 features are completed, we'll be able to shift focus to overall speed improvements which may prove more optimal than simple denoisers.
- prehabitat
- Posts: 495
- Joined: Fri Aug 16, 2013 10:30 am
- Location: Victoria, Australia
Thanks Goldorak! looking forward to the feature part of V3.0 being done and the polish beginning!Goldorak wrote:V3 alpha 2 exposes the AOVs needed for this and similar denoisers to operate correctly. If 3rd party tools are not covering this to users' satisfaction in the short term (you tell us - that is what these forums are for), then we will explore alternatives.
We made a real time GPU denoiser for Brigade a few years ago. It was designed for real time use, but could be useful for offline rendering.
Once the major V3 features are completed, we'll be able to shift focus to overall speed improvements which may prove more optimal than simple denoisers.

Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
- fatrobotsneedlove
- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
Goldorak wrote:voltaire585 wrote:Once the major V3 features are completed, we'll be able to shift focus to overall speed improvements which may prove more optimal than simple denoisers.



4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
- voltaire585
- Posts: 91
- Joined: Sun Jun 08, 2014 7:37 am
Thanks Goldorak. Thats really good news. We have been needing to do all sorts of shortcuts to speeding up rendering of complex interior scenes from denoisers such as neatvideo. Now we are looking at rendering less frames and using twixtor to fill in the gaps. Some are frames are 50min renders with PT and that is with a lot of optimisations already done caustic blur 1, and big fake lights.
- amathews9518
- Posts: 53
- Joined: Fri Jul 22, 2011 10:11 pm
down loaded demo
has anybody tried this yet?
Not sure how to use this
has anybody tried this yet?
Not sure how to use this
W764 2xE5 2650 3-780(3GB) + 780TI(3GB) Asrack EP2C602 40gb Lightwave & Chief Architect