We've tested/built denoisers - best results on fast GPU adds several minutes per frame. Still worth it in some cases (not all). We will support as many options as we can, but probably need a few 100 samples or else you interpolate too much.3dgeeks wrote:Wow, Ill take 5
Altus rendering denoising system
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
I'm not expecting to render 50 samples and then denoise the rest to get a perfectly clean render.Goldorak wrote:We've tested/built denoisers - best results on fast GPU adds several minutes per frame...but probably need a few 100 samples or else you interpolate too much.
What about rendering to 1000 samples and then denoise?
Usually we render interiors at 5k to ~ 5000 samples but still have some noise left.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
In that case it would prove much more useful.RobSteady wrote:I'm not expecting to render 50 samples and then denoise the rest to get a perfectly clean render.Goldorak wrote:We've tested/built denoisers - best results on fast GPU adds several minutes per frame...but probably need a few 100 samples or else you interpolate too much.
What about rendering to 1000 samples and then denoise?
Usually we render interiors at 5k to ~ 5000 samples but still have some noise left.
Totally agree. Faster cleaner interiors would make a huge difference! This denoiser would be a real timesaver!3dgeeks wrote:Agree with Robsteady, its the 1000 to 5000 sample interior + night images and animations that are the biggest problem for us. Its Octanes achillies heel and a built in denoiser would increase the market appeal to Octane immensely.
http://www.C9W.de - Win10 - Dual E5 2620v3 - Display 1 GTX 1080 / Render 1 3090 RTX - 96 RAM - C4D MSA - C4D Plugin version: current - Standalone: current
Thanks for the feedback. We are looking into various ways (since 1.5) to solve this, and we will. In the meantime deboisers in this range are useful and we will support them properly with V3 info channels.
- voltaire585
- Posts: 91
- Joined: Sun Jun 08, 2014 7:37 am
Im doing an archviz render at the moment of an underground train station. Getting clean results through multiple layers of glass takes forever to resolve. And judging by this guys results it may never resolve.
http://blog.boxxtech.com/2014/10/02/gpu ... enchmarks/
http://blog.boxxtech.com/2014/10/02/gpu ... enchmarks/
Glass and lights, this is where the fun starts
I did some tests here but I guess there's no solution:
viewtopic.php?f=6&t=51391

I did some tests here but I guess there's no solution:
viewtopic.php?f=6&t=51391
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
http://cgg.unibe.ch/publications/2013/r ... nformation
Another similar method for noise reduction. It would be good if octane could make a method where there was just a simple checkbox.
Another similar method for noise reduction. It would be good if octane could make a method where there was just a simple checkbox.
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
Sampling Based Scene-Space Video Processing
https://www.youtube.com/watch?v=AAn_yKEFRj0
https://www.youtube.com/watch?v=AAn_yKEFRj0
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093