Altus rendering denoising system

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RobSteady
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Goldorak, any official statement on this?
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Goldorak
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RobSteady wrote:Goldorak, any official statement on this?
They had reached out to our team not too long ago. We're testing it internally and validating it against the new render passes being added in V3 which will be needed to support this properly (many of which are going to be int he alpha release). I have been told it looks promising. We'll keep you posted as we get more info.
3dgeeks
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It would be good to see any results that Otoy are getting using it. Maybe I dont need another cubix after all :D
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Jolbertoquini
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Goldorak wrote:
RobSteady wrote:Goldorak, any official statement on this?
They had reached out to our team not too long ago. We're testing it internally and validating it against the new render passes being added in V3 which will be needed to support this properly (many of which are going to be int he alpha release). I have been told it looks promising. We'll keep you posted as we get more info.
When is comming the Beta for 3 pleaseeeee. :D :oops: :lol:
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RobSteady
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Jolbertoquini wrote:When is comming the Beta for 3 pleaseeeee.
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voltaire585
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This is the sh%t. Getting this working seamlessly as a plugin to Octane could halve render times if the press release stuff is to be believed
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ff7darkcloud
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Woow this is indeed the Holy grail for animation! 4k is going to be possible on tight deadlines! :o
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Jolbertoquini
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RobSteady wrote:
Jolbertoquini wrote:When is comming the Beta for 3 pleaseeeee.
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hahahahahaha
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Jolbertoquini
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What about those denoiser http://cvc.ucsb.edu/graphics/Papers/SIGGRAPH2015_LBF/ is looking interesting aswell
and source code included
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