is Octane the same in Unity as the one in C4d or Maya?

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is Octane the same in Unity as the one in C4d or Maya?

Postby paulfedor » Fri Sep 14, 2018 9:19 pm

paulfedor Fri Sep 14, 2018 9:19 pm
Hey im getting up to speed on Octane inside Unity.

Is Octane (Internal Unity) the same as the one internal C4d or Maya?

Im used to working with external renders with high end G.I. and A.O. in VFX. I use Redshift for my light bakes for VR environments. Im wondering if i can get Pre-Rendered G.I. quality inside Internal Octane?

thanks in advance
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Re: is Octane the same in Unity as the one in C4d or Maya?

Postby Kalua » Sun Sep 30, 2018 8:36 pm

Kalua Sun Sep 30, 2018 8:36 pm
That's a good question. The integration seems to great. What I see is lack of tutorials and guides to help people get started with it.
Cheers
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Re: is Octane the same in Unity as the one in C4d or Maya?

Postby bepeg4d » Mon Oct 01, 2018 10:24 am

bepeg4d Mon Oct 01, 2018 10:24 am
Hi,
all the integrated plugins are based on the same Octane SDK, so all the features are all available in general , depending from the host app limitations.
In particular, Unity plugin is based on v4, and has special specific options for light baking.
Please, referr to this section of the forum for detailed questions:
viewforum.php?f=129
At the following link you can find the documentation about this argument:
https://docs.otoy.com/UnityH/UnityManua ... Baking.htm
Happy GPU Rendering,
ciao Beppe
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