ORBX viewer 2.0

Forums: ORBX viewer 2.0
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Re: ORBX viewer 2.0

Postby ristoraven » Thu Oct 08, 2015 7:50 pm

ristoraven Thu Oct 08, 2015 7:50 pm
I'm sure that Mark Zuckerberg / Oculus have something like this on their road maps. Facebook turned into a city / planet. If Otoy is not there, it won't be successful. It will be lame. I'm just saying. :)
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Re: ORBX viewer 2.0

Postby 360precision » Fri Oct 09, 2015 8:29 am

360precision Fri Oct 09, 2015 8:29 am
Goldorak wrote:
dominic.cerisano wrote:That is an interesting demo.

Will you support stereo rollovers/thumbs? Here is an example of the glowing arrow included in the demo as an L/R side-by-side stereo rollover/thumb:

Image

I shall be publishing the version of Holodeck this week which will be able to run these demos. The alpha stream already supports stereo thumbnails.

https://play.google.com/store/apps/details?id=com.standard3d.holodeck.v1


The overlays they can be video (e.g mp4), and they can even be video with stereo+alpha if you have the grayscale alpha beneath the RGB and set the filename tag to _TBLR. I would recommend creating your VR overlays in Octane itself, as pano spherical renders, but with a cropped FOV, say 60 degrees by 60 degrees. If you render a 60 deg. FOV at 1024x1024 per eye, it should exactly match the res of an 18K cube map. This way you can do MP4 video overlays as 2048x1024 stereo sbs @ 60 fps, or 2048 x 2048 stereo sbs, with alpha under RGB @ 60 fps. We may add a mode to automatically place alpha below RGB, but there are many post tools that can do this for you before saving video, even photoshop.


I've tried this overlay approach with a single 32bit .tga, LR for RGB and alpha TB but it doesn't seem to load the alpha channel. Also how do you correctly set the H+V Fov of the overlay. I can seem to get the horizontal correct but the vertical covers the full 180º

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Re: ORBX viewer 2.0

Postby Rikk The Gaijin » Fri Oct 09, 2015 8:33 am

Rikk The Gaijin Fri Oct 09, 2015 8:33 am
Btw, just to let Otoy people know, the Japanese GearVR store doesn't have the ORBX v2.0, it is still v1.0 :|
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Re: ORBX viewer 2.0

Postby Jax » Fri Oct 09, 2015 11:49 pm

Jax Fri Oct 09, 2015 11:49 pm
Thanks for the heads up, we'll check with Oculus.

I would also check if they are running the latest Oculus app store. I have seen cases where the old app store doesn't have the V2.00 update listed.



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Re: ORBX viewer 2.0

Postby Rikk The Gaijin » Sat Oct 10, 2015 1:30 am

Rikk The Gaijin Sat Oct 10, 2015 1:30 am
I was really disappointed to find out that there is a different region version of the store... VR apps are not many, and on top of this different stores have different apps... It makes no sense! For example, it seems the best media player for GearVR is MilkVR. Too bad it's only available in the american store... :x
In my company we have both the american GearVR as well as the Japanese one. In the beginning we were able to access the american store with the american GearVR, but it seems after the latest system update, it became region-locked... :x
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Re: ORBX viewer 2.0

Postby 360precision » Mon Oct 12, 2015 6:32 am

360precision Mon Oct 12, 2015 6:32 am
Still no documentation :(

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Re: ORBX viewer 2.0

Postby Refracty » Mon Oct 12, 2015 2:17 pm

Refracty Mon Oct 12, 2015 2:17 pm
...and no demos

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Re: ORBX viewer 2.0

Postby OGheorghiu » Mon Oct 12, 2015 4:31 pm

OGheorghiu Mon Oct 12, 2015 4:31 pm
Hi guys,

Sry if this is a newb question, but I am very new to the OTOY universe, just getting started with Octane and ORBX.

I am looking for some documentation for the ORBX viewer, can anyone point me there? What I aim to do is a sort of user controller liked to a Samsung gamepad to allow the user to essentially scrub trough the frames of a 360 stereo animation. What I have animated is an architectural walk trough and have outputted a time remapped video that moves the user inside the video. Next step is to add user control, making a fake impression of controlling the motion. This is mostly because some of the users experience motion sickness when the video starts to play. I have noticed that if I give a que of the motion start (like a fade to black before start) this goes away.

Thnx,
*O
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Re: ORBX viewer 2.0

Postby Goldorak » Mon Oct 12, 2015 5:31 pm

Goldorak Mon Oct 12, 2015 5:31 pm
Waiting on 2.0x update to show up on the Gear VR store with the fixes/API changes we made based on user feedback last week. Submitted it Friday.

The sample projects should be a good starting point for audio and navigation.
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Re: ORBX viewer 2.0

Postby DominionXX » Mon Oct 12, 2015 8:26 pm

DominionXX Mon Oct 12, 2015 8:26 pm
Goldorak wrote:Waiting on 2.0x update to show up on the Gear VR store with the fixes/API changes we made based on user feedback last week. Submitted it Friday.

The sample projects should be a good starting point for audio and navigation.


What about info on what format 60fps cubemap video needs to be encoded in ??? What resolution ??, etc.. I think a full fledged document on what ORBX 2.X brings to the table would be incredibly helpful.
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