I think it's a crazy idea.
Imagine to open your stereo cubic render or videos in After Effects, Nuke, Fusion or Davinci, wear your Oculus Rift and add texts, change color grading, apply effects....
Post production?
- gabrielefx
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gabrielefx wrote:I think it's a crazy idea.
Imagine to open your stereo cubic render or videos in After Effects, Nuke, Fusion or Davinci, wear your Oculus Rift and add texts, change color grading, apply effects....
nice one!
think I've seen Nuke Guys working on some tools for 3d spherical content =)
I believe it's jsut a metter of time since we are oing to see those available =)..
I believe it's jsut a metter of time since we are oing to see those available =)..
What we need is a convertergabrielefx wrote:I think it's a crazy idea.
Imagine to open your stereo cubic render or videos in After Effects, Nuke, Fusion or Davinci, wear your Oculus Rift and add texts, change color grading, apply effects....
Is this something you guys are considering? It would be great if we could render out a spherical image - apply post effects and do all kinds of touch up in Photoshop - and then just convert the equirectangular image to the proper cube map format for Gear VR.Goldorak wrote:What we need is a convertergabrielefx wrote:I think it's a crazy idea.
Imagine to open your stereo cubic render or videos in After Effects, Nuke, Fusion or Davinci, wear your Oculus Rift and add texts, change color grading, apply effects....
Apps like Pano2VR can convert between various formats but unfortunately it's cub map export does not match the sequence or orientation of what Octane produces and one would have to manually manipulate and reposition the individual cubes.
Also I do not know if such a work flow on equirectangular images would work for stero panos?
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