Matt
I NEED A TUTORIAL
- 360precision

- Posts: 63
- Joined: Mon Apr 27, 2015 8:55 am
You need to go to resolution settings and select Virtual Reality --> GearVR. You can render each eye separately or if you GPU can handle it both eyes at once. If you want both eyes in one file you need to select side-by-side in the stereo options. If you GPU like mine explodes trying to render 18432 x 1536 you can do two separate renders and combine them in Photoshop 
Matt
Matt
Make sure you have side by side stereo mode selected. You should then see 12 tiles. Then make sure to render at 18432x1536.
- therealjustlike

- Posts: 43
- Joined: Sat Feb 14, 2015 4:30 am
- Location: oakland, ca
Would also like to know what Rico_UK is asking about, I set everything I could,
like in his screenshots, but there seems to be some missing element.
like in his screenshots, but there seems to be some missing element.
i7-4770k, 16gb, gtx770
- 360precision

- Posts: 63
- Joined: Mon Apr 27, 2015 8:55 am
I've not used Max but it seems like a selection somewhere is wrong. The camera itself needs to panoramic which it looks like but your fov and fov v need to be 360 and 180º. I can't see what resolution you have set as output but there are two GearVR presets under Virtual Reality.
Matt
Matt
- therealjustlike

- Posts: 43
- Joined: Sat Feb 14, 2015 4:30 am
- Location: oakland, ca
Yes I have seen those gearVR settings in Octane standalone, but I don't see
them yet in the max plugin.
Max plugin seems to be missing the panoramic camera setting
and gearVR stereo cube map setting (although we can just enter the dimensions)
Are these features coming to the max plugin?
them yet in the max plugin.
Max plugin seems to be missing the panoramic camera setting
and gearVR stereo cube map setting (although we can just enter the dimensions)
Are these features coming to the max plugin?
i7-4770k, 16gb, gtx770
I migh have missed something, but I think 3dsMax plugin wasn't updated yet..
but simply export scene as .orbx & render out in standalone for now =)
but simply export scene as .orbx & render out in standalone for now =)
- therealjustlike

- Posts: 43
- Joined: Sat Feb 14, 2015 4:30 am
- Location: oakland, ca
I just rendered a GearVR Cube Map 9216x1536 in 3dsMax
So for now I won't have to goto Octane standalone until I want a pano render.
Like a previous comment from 360precision, need to set
FOV: 360
FOV Y: 180
resolution: 9216x1536
and camera to Cubemap...we still don't have a panoramic camera choice.
So for now I won't have to goto Octane standalone until I want a pano render.
Like a previous comment from 360precision, need to set
FOV: 360
FOV Y: 180
resolution: 9216x1536
and camera to Cubemap...we still don't have a panoramic camera choice.
i7-4770k, 16gb, gtx770
I have the same problem in the Blender plugin, no matter what I set the stereo mode to it will only generate 6 tiles.Rico_uk wrote:Thanks for the reply guys, I've attached a screengrab to show all settings and the render that I get. I've set the resolution, Cube map, Stereo - Side by side, but I still only get 6 vertical sections. Any ideas?
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
ok cool, sounds like for now I need to export to standalone and do it from there. Just to clarify another point, this workflow that has been described sounds like it is spitting out a stereo panorama, but the render the metaverse competition says about exporting an ORBX file which I imagine gets rendered at runtime. What is the right method for export? I imagine if you render out a static stereo cube panorama then it won't work as you look around. Or is the idea that you set up the scene as a stereo panorama, and then export as ORBX?
