Problem with water in Octane for DAZ Studio

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Problem with water in Octane for DAZ Studio

Postby graphicorium » Wed Jun 24, 2020 4:42 pm

graphicorium Wed Jun 24, 2020 4:42 pm
DISCLAIMER

I'm compelled to post this in public forum as in spite of being a registered user, I have no rights to post in the registered users forum for the same

Hello everyone.

I rendered a scene for the first time in Octane render but it is not up to my expectations.

Because when I render it in Nvidia Iray , it looks like this :

Image

And when I render it in Octane, it looks like this :

Image

I want the water to be lazy and the reflection of the figure on the water (just as in the Nvidia Iray render)

And I want help from you all, (And please, no dumb questions or dumb solutions)

Thanks
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Re: Problem with water in Octane for DAZ Studio

Postby bepeg4d » Thu Jun 25, 2020 7:04 am

bepeg4d Thu Jun 25, 2020 7:04 am
Hi,
post a screenshot of the material setting.
You should need to use a Specular material with absorption node in the Medium pin.
Or alternatively, a Glossy material with 1.5 IOR, light blue specular, and 0 or tiny Roughness.

ciao Beppe
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Re: Problem with water in Octane for DAZ Studio

Postby graphicorium » Thu Jun 25, 2020 3:44 pm

graphicorium Thu Jun 25, 2020 3:44 pm
bepeg4d wrote:Hi,
post a screenshot of the material setting.
You should need to use a Specular material with absorption node in the Medium pin.
Or alternatively, a Glossy material with 1.5 IOR, light blue specular, and 0 or tiny Roughness.

ciao Beppe


Here is the Material Settings :

Image
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Re: Problem with water in Octane for DAZ Studio

Postby bepeg4d » Wed Jul 01, 2020 7:39 am

bepeg4d Wed Jul 01, 2020 7:39 am
Hi,
please try to change the Roughness from 1 (full matte) to something like 0.003 (full glossy).

ciao Beppe
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