Forums: Black refraction through glass - area light
Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
by dddavila » Mon Aug 10, 2020 2:28 am
dddavila
Mon Aug 10, 2020 2:28 am
Hi everyone,
Does anyone knows why I'm having this black area behind my glass while using an area light.
"Fake shadows" is on and I've played with specular visibility but no success.
Tkx in advance.
[img][img][/img][/img]
- Attachments
-
-
dddavila
- Licensed Customer
-
- Posts: 8
- Joined: Wed Sep 14, 2016 11:26 am
by bepeg4d » Mon Aug 10, 2020 8:32 am
bepeg4d
Mon Aug 10, 2020 8:32 am
Hi,
have you played with the visibility of the area light?
Better to use Rectangle, or Sphere primitives with Area Lights, other primitives are not well supported yet.
ciao Beppe
-
bepeg4d
- Octane Guru
-
- Posts: 9973
- Joined: Wed Jun 02, 2010 6:02 am
- Location: Italy
-
by dddavila » Mon Aug 24, 2020 1:33 pm
dddavila
Mon Aug 24, 2020 1:33 pm
Hi there,
So I still got the same problem but now in a different scene.
Rectangle area light is not invisible through glass.
Seems like a refraction issue.
I've already played with opacity and other visibility options but the black rectangle remains visible.
Also tried using a plane with emission and 0 opacity but can't make it work.
Any ideas?
Please find the image attached.
- Attachments
-
-
dddavila
- Licensed Customer
-
- Posts: 8
- Joined: Wed Sep 14, 2016 11:26 am
by dddavila » Mon Aug 24, 2020 1:52 pm
dddavila
Mon Aug 24, 2020 1:52 pm
Ok, seems like a camera visibility issue.
If I move the same light off the glass it'll disappear but keeping it within the glass will make it look black.
-
dddavila
- Licensed Customer
-
- Posts: 8
- Joined: Wed Sep 14, 2016 11:26 am
Return to General Discussion
Who is online
Users browsing this forum: No registered users and 19 guests