combine multiple objects ?
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- Creative_Sheep
- Posts: 113
- Joined: Sat Oct 06, 2018 10:42 pm
How do I combine multiple objects, for example; OBJ and Emission Objects used for Lighting etc ?
Group geometry. Something like this.Creative_Sheep wrote:How do I combine multiple objects, for example; OBJ and Emission Objects used for Lighting etc ?
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
- Creative_Sheep
- Posts: 113
- Joined: Sat Oct 06, 2018 10:42 pm
How do you scale an object, I see that you are; if I understand correctly, creating an emission light from the screen shot, which is why I asked the question as to how to combine objects, one of those objects beingZay wrote:Group geometry. Something like this.Creative_Sheep wrote:How do I combine multiple objects, for example; OBJ and Emission Objects used for Lighting etc ?
an emission light. Although what is the purpose of the Object Layer Map & Object Layer nodes ?
When I create a plane, and try to scale the plane it is almost impossible to scale the plane in the viewport as to move it around in the scene as an emission light; Although in your screen shot, the plane, assuming it's a plane;
is easy to move around in the scene ?
- Creative_Sheep
- Posts: 113
- Joined: Sat Oct 06, 2018 10:42 pm
Hopefully bepeg4d can answer this question or someone.
In the image, what are those nodes circled in yellow; and what are those left, middle and right nodes, if I'm reading that correctly ?
Also how do I scale a plane as seen in the image so I can see the entire plane. When I attempt to scale the plane, I can never get it with the placement node scaled as you see in the image ?
In the image, what are those nodes circled in yellow; and what are those left, middle and right nodes, if I'm reading that correctly ?
Also how do I scale a plane as seen in the image so I can see the entire plane. When I attempt to scale the plane, I can never get it with the placement node scaled as you see in the image ?
Hi,
it seems that you are selecting shaders, not mesh nodes, you need to have the lights as separated plane mehes to be able to move scale rotate tham independently.
You can use this lua script for creating plane emitters:
download/file.php?id=48673
ciao Beppe
it seems that you are selecting shaders, not mesh nodes, you need to have the lights as separated plane mehes to be able to move scale rotate tham independently.
You can use this lua script for creating plane emitters:
download/file.php?id=48673
ciao Beppe
- Creative_Sheep
- Posts: 113
- Joined: Sat Oct 06, 2018 10:42 pm
@bepeg4d
When one creates a plane which can be used as an emitter is that not the same, that is what I have done but I can't scale the plane as seen in the screen shot of my previous post ?
When one creates a plane which can be used as an emitter is that not the same, that is what I have done but I can't scale the plane as seen in the screen shot of my previous post ?
No it is not the same, because in your example, the emitter planes, the floor and the spheres have been exported as a single mesh, so there is no way to move a part of the mesh.
You need to have separated mesh nodes, connected with mesh group node, to be able to move a mesh independently.
If you use the script, the plane emitter is independent from the imported mesh, and can be moved rotated and scaled in viewport.
ciao Beppe
You need to have separated mesh nodes, connected with mesh group node, to be able to move a mesh independently.
If you use the script, the plane emitter is independent from the imported mesh, and can be moved rotated and scaled in viewport.
ciao Beppe
- Creative_Sheep
- Posts: 113
- Joined: Sat Oct 06, 2018 10:42 pm
@bepeg4d
How or where is best to apply the script ?
How or where is best to apply the script ?
To use a Lua script you have two ways:
- 1. Create the Script Editor window from the Windows menu: Then load the desired script with the proper icon: And press the Play button to run the script:
- 2. Go to File/Preferences/Application, and specify a path to a folder with Lua scripts inside: To have them available directly from the Script menu, after restart, or rescan of the Script folder: